I had to setSceneData(0) before removing the view to make it work,. If you areintersted I can put a sample test case reproducing the problem
Nick http://www.linkedin.com/in/tnick On Wed, Dec 23, 2009 at 8:47 PM, Trajce Nikolov <nikolov.tra...@gmail.com>wrote: > I figured out the conditions. > > In the scene, I have a model that has cameras (pre-render) attached to some > portion of the models via textures. When I load that model, then it hangs. > Without this model, everything looks just fine > > Nick > > http://www.linkedin.com/in/tnick > > > On Wed, Dec 23, 2009 at 7:23 PM, Trajce Nikolov > <nikolov.tra...@gmail.com>wrote: > >> here is the code snippet >> >> mLib->getViewer()->stopThreading(); >> mLib->getViewer()->removeView(view); >> mLib->getViewer()->startThreading(); >> >> it is called before viewer->frame() >> >> let me investigate this a bit more. I tried to reproduce the problem with >> osgcompositeviewer example, but there is works >> >> >> Nick >> >> http://www.linkedin.com/in/tnick >> Sent from Istanbul, 34, Turkey >> >> On Wed, Dec 23, 2009 at 6:47 PM, Robert Osfield <robert.osfi...@gmail.com >> > wrote: >> >>> HI Nick, >>> >>> On Wed, Dec 23, 2009 at 4:27 PM, Trajce Nikolov >>> <nikolov.tra...@gmail.com> wrote: >>> > Hi Robert, >>> > now it hangs at >>> > // dispatch the rendering threads >>> > if (_startRenderingBarrier.valid()) >>> _startRenderingBarrier->block(); >>> > the same method >>> >>> Is this during the the stopThreading() call? After? Have a look at >>> what other threads are running to see where they have stopped. >>> >>> Robert. >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >
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