I had to setSceneData(0) before removing the view to make it work,. If you
areintersted I can put a sample test case reproducing the problem

Nick

http://www.linkedin.com/in/tnick


On Wed, Dec 23, 2009 at 8:47 PM, Trajce Nikolov <nikolov.tra...@gmail.com>wrote:

> I figured out the conditions.
>
> In the scene, I have a model that has cameras (pre-render) attached to some
> portion of the models via textures. When I load that model, then it hangs.
> Without this model, everything looks just fine
>
> Nick
>
> http://www.linkedin.com/in/tnick
>
>
> On Wed, Dec 23, 2009 at 7:23 PM, Trajce Nikolov 
> <nikolov.tra...@gmail.com>wrote:
>
>> here is the code snippet
>>
>> mLib->getViewer()->stopThreading();
>> mLib->getViewer()->removeView(view);
>> mLib->getViewer()->startThreading();
>>
>> it is called before viewer->frame()
>>
>> let me investigate this a bit more. I tried to reproduce the problem with
>> osgcompositeviewer example, but there is works
>>
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Istanbul, 34, Turkey
>>
>> On Wed, Dec 23, 2009 at 6:47 PM, Robert Osfield <robert.osfi...@gmail.com
>> > wrote:
>>
>>> HI Nick,
>>>
>>> On Wed, Dec 23, 2009 at 4:27 PM, Trajce Nikolov
>>> <nikolov.tra...@gmail.com> wrote:
>>> > Hi Robert,
>>> > now it hangs at
>>> > // dispatch the rendering threads
>>> >     if (_startRenderingBarrier.valid())
>>> _startRenderingBarrier->block();
>>> > the same method
>>>
>>> Is this during the the stopThreading() call?  After?  Have a look at
>>> what other threads are running to see where they have stopped.
>>>
>>> Robert.
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>
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