here is the code snippet

mLib->getViewer()->stopThreading();
mLib->getViewer()->removeView(view);
mLib->getViewer()->startThreading();

it is called before viewer->frame()

let me investigate this a bit more. I tried to reproduce the problem with
osgcompositeviewer example, but there is works


Nick

http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey

On Wed, Dec 23, 2009 at 6:47 PM, Robert Osfield <robert.osfi...@gmail.com>wrote:

> HI Nick,
>
> On Wed, Dec 23, 2009 at 4:27 PM, Trajce Nikolov
> <nikolov.tra...@gmail.com> wrote:
> > Hi Robert,
> > now it hangs at
> > // dispatch the rendering threads
> >     if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
> > the same method
>
> Is this during the the stopThreading() call?  After?  Have a look at
> what other threads are running to see where they have stopped.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to