Hi Alessandro
I'll be happy to look at this. Please send me a zip of your model and textures 
and I'll see if I can repeat the bug.
Cheers

________________________________

From: [email protected] 
[mailto:[email protected]] On Behalf Of alessandro 
terenzi
Sent: 18 January 2010 16:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...


Thank you, I tried both the zip file got from the osg-submission forum and the 
zip of previous mail but osgviewer still crashes if the FBX model has textures.

I just can think only about sending you my zip and model and let you see if the 
problem is there also for you.

Regards.
Alessandro


On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings <[email protected]> 
wrote:


        Hi Alessandro,
        here's the latest version of the plugin for you.
        Cheers
        -Michael

________________________________

        From: [email protected] 
[mailto:[email protected]] On Behalf Of alessandro 
terenzi
        Sent: 18 January 2010 15:34
        To: OpenSceneGraph Users
        Subject: Re: [osg-users] FBX plugin and previous OSG releases...
        
        
        Ok, I'm going to try...but I've never downloaded code from 
osg-submissions, actually I don't know if I need an account...I've looked at 
the archive but could not find source code, just messages. Maybe you could zip 
and send me the latest submission of the plugin?
        
        Thank you. Kind Regards.
        Alessandro
        
        
        On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]> wrote:
        

                I think it's maybe because of a problem in the code. You really 
should try the FBX plugin posted on osg-submissions to check if it behaves the 
same or not.
                

                Sukender
                PVLE - Lightweight cross-platform game engine - 
http://pvle.sourceforge.net/
                
                ----- "alessandro terenzi" <[email protected]> a écrit :
                
                > I've just tried to start with a clean configuration but the 
crash
                > remains. Anyway, I found out that the crash happens only if 
the FBX
                > model contains textures, if on the other hand I export only 
the
                > geometry the plugin works fine also with the previous version 
of OSG.
                >
                > I tried to use JPG, TIFF and TGA textures (of course I have 
the
                > corrensponding plugins in the osgplugins-2.9.6 directory).
                >
                > Hope this can suggest you where the problem could be. By the 
way, I
                > could also send you a zip containing my built DLLS, osgviewer 
and the
                > FBX model if this could be useful.
                >
                > Regards.
                > Alessandro
                >
                >
                > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] 
> wrote:
                >
                >
                > Hi Alessandro,
                >
                > That sounds very strange. There should be no problem using 
2.9.6.
                > Maybe this is related to the project/cmake itself? Or maybe a 
problem
                > with multiple OSG installations??? As I don't know the error 
you got I
                > can't say much more, sorry.
                >
                > You may try using the last submitted FBX plugin (on 
osg-submissions)
                > if not already done yet. Please tell if you still got issues.
                >
                >
                > Cheers,
                >
                > Sukender
                > PVLE - Lightweight cross-platform game engine -
                > http://pvle.sourceforge.net/
                >
                > ----- "alessandro terenzi" < [email protected] > a écrit :
                >
                >
                >
                >
                > > I cannot figure out exactly where the problem is, I set the 
notify
                > > level to DEBUG_INFO and all I can see is that the last 
notification
                > is
                > > about the model file name being loaded (of course a .FBX 
file). I
                > can
                > > say that the plugin is successfully discovered but I guess 
that
                > > the problem occurs just when loading the model (not the 
plugin
                > > itself).
                > >
                > > If the plugin is supposed to work without modification also 
with
                > > previous releases, I'd like to help to find out where the 
problem
                > > could be, but I need directions in order to try something 
useful.
                > Just
                > > to be more precise, I'm trying to use the plugin with OSG 
2.9.6 (not
                > > 2.6.*) but with DLLs version number "61" not "62" (ie my 
build
                > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
                > >
                > > By the way, I didn't modify nor OSG neither the FBX plugin, 
I just
                > > copied the FBX plugin project from the last dev release to 
the
                > > previous one and added it to my solution. I managed to 
build it
                > within
                > > the previous release without any source code modification, 
but
                > > problems occurr only at runtime with an application crash.
                > >
                > > Regards.
                > > Alessandro
                > >
                > >
                > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < 
[email protected] >
                > wrote:
                > >
                > >
                > > Hi Alessandro,
                > >
                > > What kind of problems did you have?
                > > I've proposed a modified FBX plugin with writer support 
(submission
                > > still pending). So if you have modifications, please tell 
so that I
                > > include them as well in future (re-) submissions.
                > >
                > > Cheers,
                > >
                > > Sukender
                > > PVLE - Lightweight cross-platform game engine -
                > > http://pvle.sourceforge.net/
                > >
                > > ----- "Robert Osfield" < [email protected] > a écrit 
:
                > >
                > >
                > >
                > >
                > > > HI Alessandro,
                > > >
                > > > I haven't compiled the FBX plugin personally, but I 
wouldn't have
                > > > thought it would be difficult to backport it to OSG-2.6, 
just copy
                > > > the
                > > > code across, add the fbx plugin to the src/osgPlugins/fbx 
and away
                > > > you
                > > > go.
                > > >
                > > > Robert.
                > > >
                > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
                > > > < [email protected] > wrote:
                > > > > I tried the new FBX plugin that comes with the latest 
developer
                > > > release (the
                > > > > one available on the website as a zip archive). 
Everything
                > worked
                > > > fine, but
                > > > > unfortunately I need to use a previous version of 
OSG...the
                > > version
                > > > I must
                > > > > use is still 2.9.6 but in my case the "versioned DLL 
names" end
                > > with
                > > > "61"
                > > > > (while the latest dev release DLLs end with '62').
                > > > >
                > > > > So I tried to build the FBX plugin with the OSG version 
I need
                > and
                > > I
                > > > manage
                > > > > to build it successfully, but at runtime my 
applications crash
                > > when
                > > > loading
                > > > > FBX models (I'm talking also about osgviewer).
                > > > >
                > > > > Can anyone tell me if it is possible to use the FBX 
plugin with
                > > the
                > > > OSG
                > > > > version I talked about or not? If not, can anyone 
suggest
                > > directions
                > > > about
                > > > > how to modify OSG in order to use the plugin?
                > > > >
                > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 
Express
                > Edition.
                > > > >
                > > > > Thanks. Regards.
                > > > > Alessandro
                > > > >
                > > > > _______________________________________________
                > > > > osg-users mailing list
                > > > > [email protected]
                > > > >
                > > >
                > >
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                > > > >
                > > > >
                > > > _______________________________________________
                > > > osg-users mailing list
                > > > [email protected]
                > > >
                > >
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                > > _______________________________________________
                > > osg-users mailing list
                > > [email protected]
                > >
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                > >
                > >
                > > _______________________________________________
                > > osg-users mailing list
                > > [email protected]
                > >
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                > _______________________________________________
                > osg-users mailing list
                > [email protected]
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                >
                >
                > _______________________________________________
                > osg-users mailing list
                > [email protected]
                > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                _______________________________________________
                osg-users mailing list
                [email protected]
                
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
                



        ______________________________________________________________________
        This email has been scanned by the MessageLabs Email Security System.
        For more information please visit http://www.messagelabs.com/email 
        ______________________________________________________________________
        
        ______________________________________________________________________
        This email and any files transmitted with it are confidential and
        intended solely for the use of the individual or entity to whom they
        are addressed. If you have received this email in error please notify
        the system manager.
        
        This email has been scanned by the MessageLabs Email Security System.
        For more information please visit http://www.messagelabs.com/email 
        ______________________________________________________________________
        

        _______________________________________________
        osg-users mailing list
        [email protected]
        
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
        
        



______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email 
______________________________________________________________________


______________________________________________________________________
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.

This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email 
______________________________________________________________________
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to