Arg! Please avoid sending email addresses in clear (because of "harvesters")...
Anyway, I'll mmerge your changes ASAP and give you feedback.
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings <[email protected]> 
a écrit:

I sent you a few emails ([email protected]) but it seems you don't receive them 
if I email you directly!
Let me know if  there are any further changes you'd like to make on top of my 
alterations.
Cheers
-Michael

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Sukender
Sent: 18 January 2010 16:30
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...

Forget about my message, I just got my answer on osg-submissions!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

Hi Michael,

Did you include the sources I sent to you recently? It seems you
haven't answered my mails...
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/

----- "alessandro terenzi" <[email protected]> a écrit :

> Thank you, I tried both the zip file got from the osg-submission
forum
> and
> the zip of previous mail but osgviewer still crashes if the FBX
model
> has
> textures.
>
> I just can think only about sending you my zip and model and let you
> see if the problem is there also for you.
>
> Regards.
> Alessandro
>
> On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
> <[email protected]>wrote:
>
> >  Hi Alessandro,
> > here's the latest version of the plugin for you.
> > Cheers
> > -Michael
> >
> >  ------------------------------
> > *From:* [email protected] [mailto:
> > [email protected]] *On Behalf Of
> *alessandro
> > terenzi
> > *Sent:* 18 January 2010 15:34
> > *To:* OpenSceneGraph Users
> > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
> >
> > Ok, I'm going to try...but I've never downloaded code from
> osg-submissions,
> > actually I don't know if I need an account...I've looked at the
> archive but
> > could not find source code, just messages. Maybe you could zip and
> send me
> > the latest submission of the plugin?
> >
> > Thank you. Kind Regards.
> > Alessandro
> >
> > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]>
wrote:
> >
> >> I think it's maybe because of a problem in the code. You really
> should try
> >> the FBX plugin posted on osg-submissions to check if it behaves
the
> same or
> >> not.
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >> ----- "alessandro terenzi" <[email protected]> a écrit :
> >>
> >> > I've just tried to start with a clean configuration but the
> crash
> >> > remains. Anyway, I found out that the crash happens only if the
> FBX
> >> > model contains textures, if on the other hand I export only the
> >> > geometry the plugin works fine also with the previous version
of
> OSG.
> >> >
> >> > I tried to use JPG, TIFF and TGA textures (of course I have the
> >> > corrensponding plugins in the osgplugins-2.9.6 directory).
> >> >
> >> > Hope this can suggest you where the problem could be. By the
way,
> I
> >> > could also send you a zip containing my built DLLS, osgviewer
and
> the
> >> > FBX model if this could be useful.
> >> >
> >> > Regards.
> >> > Alessandro
> >> >
> >> >
> >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] >
> wrote:
> >> >
> >> >
> >> > Hi Alessandro,
> >> >
> >> > That sounds very strange. There should be no problem using
> 2.9.6.
> >> > Maybe this is related to the project/cmake itself? Or maybe a
> problem
> >> > with multiple OSG installations??? As I don't know the error
you
> got I
> >> > can't say much more, sorry.
> >> >
> >> > You may try using the last submitted FBX plugin (on
> osg-submissions)
> >> > if not already done yet. Please tell if you still got issues.
> >> >
> >> >
> >> > Cheers,
> >> >
> >> > Sukender
> >> > PVLE - Lightweight cross-platform game engine -
> >> > http://pvle.sourceforge.net/
> >> >
> >> > ----- "alessandro terenzi" < [email protected] > a écrit :
> >> >
> >> >
> >> >
> >> >
> >> > > I cannot figure out exactly where the problem is, I set the
> notify
> >> > > level to DEBUG_INFO and all I can see is that the last
> notification
> >> > is
> >> > > about the model file name being loaded (of course a .FBX
file).
> I
> >> > can
> >> > > say that the plugin is successfully discovered but I guess
> that
> >> > > the problem occurs just when loading the model (not the
plugin
> >> > > itself).
> >> > >
> >> > > If the plugin is supposed to work without modification also
> with
> >> > > previous releases, I'd like to help to find out where the
> problem
> >> > > could be, but I need directions in order to try something
> useful.
> >> > Just
> >> > > to be more precise, I'm trying to use the plugin with OSG
2.9.6
> (not
> >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my
build
> >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
> >> > >
> >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I
> just
> >> > > copied the FBX plugin project from the last dev release to
the
> >> > > previous one and added it to my solution. I managed to build
> it
> >> > within
> >> > > the previous release without any source code modification,
but
> >> > > problems occurr only at runtime with an application crash.
> >> > >
> >> > > Regards.
> >> > > Alessandro
> >> > >
> >> > >
> >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected]
> >
> >> > wrote:
> >> > >
> >> > >
> >> > > Hi Alessandro,
> >> > >
> >> > > What kind of problems did you have?
> >> > > I've proposed a modified FBX plugin with writer support
> (submission
> >> > > still pending). So if you have modifications, please tell so
> that I
> >> > > include them as well in future (re-) submissions.
> >> > >
> >> > > Cheers,
> >> > >
> >> > > Sukender
> >> > > PVLE - Lightweight cross-platform game engine -
> >> > > http://pvle.sourceforge.net/
> >> > >
> >> > > ----- "Robert Osfield" < [email protected] > a écrit :
> >> > >
> >> > >
> >> > >
> >> > >
> >> > > > HI Alessandro,
> >> > > >
> >> > > > I haven't compiled the FBX plugin personally, but I
wouldn't
> have
> >> > > > thought it would be difficult to backport it to OSG-2.6,
just
> copy
> >> > > > the
> >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx
and
> away
> >> > > > you
> >> > > > go.
> >> > > >
> >> > > > Robert.
> >> > > >
> >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi <
> >> > > > [email protected] > wrote:
> >> > > > > I tried the new FBX plugin that comes with the latest
> developer
> >> > > > release (the
> >> > > > > one available on the website as a zip archive).
Everything
> >> > worked
> >> > > > fine, but
> >> > > > > unfortunately I need to use a previous version of
> OSG...the
> >> > > version
> >> > > > I must
> >> > > > > use is still 2.9.6 but in my case the "versioned DLL
names"
> end
> >> > > with
> >> > > > "61"
> >> > > > > (while the latest dev release DLLs end with '62').
> >> > > > >
> >> > > > > So I tried to build the FBX plugin with the OSG version I
> need
> >> > and
> >> > > I
> >> > > > manage
> >> > > > > to build it successfully, but at runtime my applications
> crash
> >> > > when
> >> > > > loading
> >> > > > > FBX models (I'm talking also about osgviewer).
> >> > > > >
> >> > > > > Can anyone tell me if it is possible to use the FBX
plugin
> with
> >> > > the
> >> > > > OSG
> >> > > > > version I talked about or not? If not, can anyone suggest
> >> > > directions
> >> > > > about
> >> > > > > how to modify OSG in order to use the plugin?
> >> > > > >
> >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
> >> > Edition.
> >> > > > >
> >> > > > > Thanks. Regards.
> >> > > > > Alessandro
> >> > > > >
> >> > > > > _______________________________________________
> >> > > > > osg-users mailing list
> >> > > > > [email protected]
> >> > > > >
> >> > > >
> >> > >
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> > > > >
> >> > > > >
> >> > > > _______________________________________________
> >> > > > osg-users mailing list
> >> > > > [email protected]
> >> > > >
> >> > >
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> > > _______________________________________________
> >> > > osg-users mailing list
> >> > > [email protected]
> >> > >
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > osg-users mailing list
> >> > > [email protected]
> >> > >
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
org
> >>
> >
> >
> >
>
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