I will try your suggestion Ümit...by the way, did you have exactly the same problem o mine? I mean no crashes if the FBX model contains no textures whereas crashes if the model contains some textures?
Thanks. Alessandro On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun <[email protected]> wrote: > Hi Alessandro, > > Maybe problem in osg plugin interfere. So you can't see from dependency > walker. As you see osg plugins aren,t named with their version like > osg61.... So they can be used which doen,t belong your exiting osg core > version. Most probably plugin inteference is your problem. Delete all > plugin's on your system(all plugins which you can reach from your Path > Environment Variables) and rebuild with your existing OSG version again. > This would solve your problem. > > Regards. > > Ümit Uzun > > > 2010/1/18 Sukender <[email protected]> > > Arg! Please avoid sending email addresses in clear (because of >> "harvesters")... >> Anyway, I'll mmerge your changes ASAP and give you feedback. >> >> Cheers, >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings < >> [email protected]> a écrit: >> >> >> I sent you a few emails ([email protected]) but it seems you don't >>> receive them if I email you directly! >>> Let me know if there are any further changes you'd like to make on top >>> of my alterations. >>> Cheers >>> -Michael >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Sukender >>> Sent: 18 January 2010 16:30 >>> To: OpenSceneGraph Users >>> Subject: Re: [osg-users] FBX plugin and previous OSG releases... >>> >>> Forget about my message, I just got my answer on osg-submissions! >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> ----- "Sukender" <[email protected]> a écrit : >>> >>> Hi Michael, >>>> >>>> Did you include the sources I sent to you recently? It seems you >>>> haven't answered my mails... >>>> Cheers, >>>> >>>> Sukender >>>> PVLE - Lightweight cross-platform game engine - >>>> http://pvle.sourceforge.net/ >>>> >>>> ----- "alessandro terenzi" <[email protected]> a écrit : >>>> >>>> > Thank you, I tried both the zip file got from the osg-submission >>>> forum >>>> > and >>>> > the zip of previous mail but osgviewer still crashes if the FBX >>>> model >>>> > has >>>> > textures. >>>> > >>>> > I just can think only about sending you my zip and model and let you >>>> > see if the problem is there also for you. >>>> > >>>> > Regards. >>>> > Alessandro >>>> > >>>> > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings >>>> > <[email protected]>wrote: >>>> > >>>> > > Hi Alessandro, >>>> > > here's the latest version of the plugin for you. >>>> > > Cheers >>>> > > -Michael >>>> > > >>>> > > ------------------------------ >>>> > > *From:* [email protected] [mailto: >>>> > > [email protected]] *On Behalf Of >>>> > *alessandro >>>> > > terenzi >>>> > > *Sent:* 18 January 2010 15:34 >>>> > > *To:* OpenSceneGraph Users >>>> > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... >>>> > > >>>> > > Ok, I'm going to try...but I've never downloaded code from >>>> > osg-submissions, >>>> > > actually I don't know if I need an account...I've looked at the >>>> > archive but >>>> > > could not find source code, just messages. Maybe you could zip and >>>> > send me >>>> > > the latest submission of the plugin? >>>> > > >>>> > > Thank you. Kind Regards. >>>> > > Alessandro >>>> > > >>>> > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]> >>>> wrote: >>>> > > >>>> > >> I think it's maybe because of a problem in the code. You really >>>> > should try >>>> > >> the FBX plugin posted on osg-submissions to check if it behaves >>>> the >>>> > same or >>>> > >> not. >>>> > >> >>>> > >> Sukender >>>> > >> PVLE - Lightweight cross-platform game engine - >>>> > >> http://pvle.sourceforge.net/ >>>> > >> >>>> > >> ----- "alessandro terenzi" <[email protected]> a écrit : >>>> > >> >>>> > >> > I've just tried to start with a clean configuration but the >>>> > crash >>>> > >> > remains. Anyway, I found out that the crash happens only if the >>>> > FBX >>>> > >> > model contains textures, if on the other hand I export only the >>>> > >> > geometry the plugin works fine also with the previous version >>>> of >>>> > OSG. >>>> > >> > >>>> > >> > I tried to use JPG, TIFF and TGA textures (of course I have the >>>> > >> > corrensponding plugins in the osgplugins-2.9.6 directory). >>>> > >> > >>>> > >> > Hope this can suggest you where the problem could be. By the >>>> way, >>>> > I >>>> > >> > could also send you a zip containing my built DLLS, osgviewer >>>> and >>>> > the >>>> > >> > FBX model if this could be useful. >>>> > >> > >>>> > >> > Regards. >>>> > >> > Alessandro >>>> > >> > >>>> > >> > >>>> > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] > >>>> > wrote: >>>> > >> > >>>> > >> > >>>> > >> > Hi Alessandro, >>>> > >> > >>>> > >> > That sounds very strange. There should be no problem using >>>> > 2.9.6. >>>> > >> > Maybe this is related to the project/cmake itself? Or maybe a >>>> > problem >>>> > >> > with multiple OSG installations??? As I don't know the error >>>> you >>>> > got I >>>> > >> > can't say much more, sorry. >>>> > >> > >>>> > >> > You may try using the last submitted FBX plugin (on >>>> > osg-submissions) >>>> > >> > if not already done yet. Please tell if you still got issues. >>>> > >> > >>>> > >> > >>>> > >> > Cheers, >>>> > >> > >>>> > >> > Sukender >>>> > >> > PVLE - Lightweight cross-platform game engine - >>>> > >> > http://pvle.sourceforge.net/ >>>> > >> > >>>> > >> > ----- "alessandro terenzi" < [email protected] > a écrit : >>>> > >> > >>>> > >> > >>>> > >> > >>>> > >> > >>>> > >> > > I cannot figure out exactly where the problem is, I set the >>>> > notify >>>> > >> > > level to DEBUG_INFO and all I can see is that the last >>>> > notification >>>> > >> > is >>>> > >> > > about the model file name being loaded (of course a .FBX >>>> file). >>>> > I >>>> > >> > can >>>> > >> > > say that the plugin is successfully discovered but I guess >>>> > that >>>> > >> > > the problem occurs just when loading the model (not the >>>> plugin >>>> > >> > > itself). >>>> > >> > > >>>> > >> > > If the plugin is supposed to work without modification also >>>> > with >>>> > >> > > previous releases, I'd like to help to find out where the >>>> > problem >>>> > >> > > could be, but I need directions in order to try something >>>> > useful. >>>> > >> > Just >>>> > >> > > to be more precise, I'm trying to use the plugin with OSG >>>> 2.9.6 >>>> > (not >>>> > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my >>>> build >>>> > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). >>>> > >> > > >>>> > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I >>>> > just >>>> > >> > > copied the FBX plugin project from the last dev release to >>>> the >>>> > >> > > previous one and added it to my solution. I managed to build >>>> > it >>>> > >> > within >>>> > >> > > the previous release without any source code modification, >>>> but >>>> > >> > > problems occurr only at runtime with an application crash. >>>> > >> > > >>>> > >> > > Regards. >>>> > >> > > Alessandro >>>> > >> > > >>>> > >> > > >>>> > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] >>>> > > >>>> > >> > wrote: >>>> > >> > > >>>> > >> > > >>>> > >> > > Hi Alessandro, >>>> > >> > > >>>> > >> > > What kind of problems did you have? >>>> > >> > > I've proposed a modified FBX plugin with writer support >>>> > (submission >>>> > >> > > still pending). So if you have modifications, please tell so >>>> > that I >>>> > >> > > include them as well in future (re-) submissions. >>>> > >> > > >>>> > >> > > Cheers, >>>> > >> > > >>>> > >> > > Sukender >>>> > >> > > PVLE - Lightweight cross-platform game engine - >>>> > >> > > http://pvle.sourceforge.net/ >>>> > >> > > >>>> > >> > > ----- "Robert Osfield" < [email protected] > a écrit : >>>> > >> > > >>>> > >> > > >>>> > >> > > >>>> > >> > > >>>> > >> > > > HI Alessandro, >>>> > >> > > > >>>> > >> > > > I haven't compiled the FBX plugin personally, but I >>>> wouldn't >>>> > have >>>> > >> > > > thought it would be difficult to backport it to OSG-2.6, >>>> just >>>> > copy >>>> > >> > > > the >>>> > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx >>>> and >>>> > away >>>> > >> > > > you >>>> > >> > > > go. >>>> > >> > > > >>>> > >> > > > Robert. >>>> > >> > > > >>>> > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi < >>>> > >> > > > [email protected] > wrote: >>>> > >> > > > > I tried the new FBX plugin that comes with the latest >>>> > developer >>>> > >> > > > release (the >>>> > >> > > > > one available on the website as a zip archive). >>>> Everything >>>> > >> > worked >>>> > >> > > > fine, but >>>> > >> > > > > unfortunately I need to use a previous version of >>>> > OSG...the >>>> > >> > > version >>>> > >> > > > I must >>>> > >> > > > > use is still 2.9.6 but in my case the "versioned DLL >>>> names" >>>> > end >>>> > >> > > with >>>> > >> > > > "61" >>>> > >> > > > > (while the latest dev release DLLs end with '62'). >>>> > >> > > > > >>>> > >> > > > > So I tried to build the FBX plugin with the OSG version I >>>> > need >>>> > >> > and >>>> > >> > > I >>>> > >> > > > manage >>>> > >> > > > > to build it successfully, but at runtime my applications >>>> > crash >>>> > >> > > when >>>> > >> > > > loading >>>> > >> > > > > FBX models (I'm talking also about osgviewer). >>>> > >> > > > > >>>> > >> > > > > Can anyone tell me if it is possible to use the FBX >>>> plugin >>>> > with >>>> > >> > > the >>>> > >> > > > OSG >>>> > >> > > > > version I talked about or not? If not, can anyone suggest >>>> > >> > > directions >>>> > >> > > > about >>>> > >> > > > > how to modify OSG in order to use the plugin? >>>> > >> > > > > >>>> > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express >>>> > >> > Edition. >>>> > >> > > > > >>>> > >> > > > > Thanks. Regards. >>>> > >> > > > > Alessandro >>>> > >> > > > > >>>> > >> > > > > _______________________________________________ >>>> > >> > > > > osg-users mailing list >>>> > >> > > > > [email protected] >>>> > >> > > > > >>>> > >> > > > >>>> > >> > > >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> > > > > >>>> > >> > > > > >>>> > >> > > > _______________________________________________ >>>> > >> > > > osg-users mailing list >>>> > >> > > > [email protected] >>>> > >> > > > >>>> > >> > > >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> > > _______________________________________________ >>>> > >> > > osg-users mailing list >>>> > >> > > [email protected] >>>> > >> > > >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> > > >>>> > >> > > >>>> > >> > > _______________________________________________ >>>> > >> > > osg-users mailing list >>>> > >> > > [email protected] >>>> > >> > > >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> > _______________________________________________ >>>> > >> > osg-users mailing list >>>> > >> > [email protected] >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> > >>>> > >> > >>>> > >> > _______________________________________________ >>>> > >> > osg-users mailing list >>>> > >> > [email protected] >>>> > >> > >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> _______________________________________________ >>>> > >> osg-users mailing list >>>> > >> [email protected] >>>> > >> >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>> org >>>> > >> >>>> > > >>>> > > >>>> > > >>>> > >>>> ______________________________________________________________________ >>>> > > This email has been scanned by the MessageLabs Email Security >>>> > System. >>>> > > For more information please visit http://www.messagelabs.com/email >>>> > > >>>> > >>>> ______________________________________________________________________ >>>> > > >>>> > > >>>> > >>>> ______________________________________________________________________ >>>> > > This email and any files transmitted with it are confidential and >>>> > > intended solely for the use of the individual or entity to whom >>>> > they >>>> > > are addressed. 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If you have received this email in error please notify >>> the system manager. >>> >>> This email has been scanned by the MessageLabs Email Security System. >>> For more information please visit http://www.messagelabs.com/email >>> ______________________________________________________________________ >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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