I will try your suggestion Ümit...by the way, did you have exactly the same
problem o mine? I mean no crashes if the FBX model contains no textures
whereas crashes if the model contains some textures?

Thanks.
Alessandro

On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun <[email protected]> wrote:

> Hi Alessandro,
>
> Maybe problem in osg plugin interfere. So you can't see from dependency
> walker. As you see osg plugins aren,t named with their version like
> osg61.... So they can be used which doen,t belong your exiting osg core
> version. Most probably plugin inteference is your problem. Delete all
> plugin's on your system(all plugins which you can reach from your Path
> Environment Variables) and rebuild with your existing OSG version again.
> This would solve your problem.
>
> Regards.
>
> Ümit Uzun
>
>
> 2010/1/18 Sukender <[email protected]>
>
> Arg! Please avoid sending email addresses in clear (because of
>> "harvesters")...
>> Anyway, I'll mmerge your changes ASAP and give you feedback.
>>
>> Cheers,
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>> Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings <
>> [email protected]> a écrit:
>>
>>
>>  I sent you a few emails ([email protected]) but it seems you don't
>>> receive them if I email you directly!
>>> Let me know if  there are any further changes you'd like to make on top
>>> of my alterations.
>>> Cheers
>>> -Michael
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Sukender
>>> Sent: 18 January 2010 16:30
>>> To: OpenSceneGraph Users
>>> Subject: Re: [osg-users] FBX plugin and previous OSG releases...
>>>
>>> Forget about my message, I just got my answer on osg-submissions!
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>> ----- "Sukender" <[email protected]> a écrit :
>>>
>>>  Hi Michael,
>>>>
>>>> Did you include the sources I sent to you recently? It seems you
>>>> haven't answered my mails...
>>>> Cheers,
>>>>
>>>> Sukender
>>>> PVLE - Lightweight cross-platform game engine -
>>>> http://pvle.sourceforge.net/
>>>>
>>>> ----- "alessandro terenzi" <[email protected]> a écrit :
>>>>
>>>> > Thank you, I tried both the zip file got from the osg-submission
>>>> forum
>>>> > and
>>>> > the zip of previous mail but osgviewer still crashes if the FBX
>>>> model
>>>> > has
>>>> > textures.
>>>> >
>>>> > I just can think only about sending you my zip and model and let you
>>>> > see if the problem is there also for you.
>>>> >
>>>> > Regards.
>>>> > Alessandro
>>>> >
>>>> > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
>>>> > <[email protected]>wrote:
>>>> >
>>>> > >  Hi Alessandro,
>>>> > > here's the latest version of the plugin for you.
>>>> > > Cheers
>>>> > > -Michael
>>>> > >
>>>> > >  ------------------------------
>>>> > > *From:* [email protected] [mailto:
>>>> > > [email protected]] *On Behalf Of
>>>> > *alessandro
>>>> > > terenzi
>>>> > > *Sent:* 18 January 2010 15:34
>>>> > > *To:* OpenSceneGraph Users
>>>> > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>>>> > >
>>>> > > Ok, I'm going to try...but I've never downloaded code from
>>>> > osg-submissions,
>>>> > > actually I don't know if I need an account...I've looked at the
>>>> > archive but
>>>> > > could not find source code, just messages. Maybe you could zip and
>>>> > send me
>>>> > > the latest submission of the plugin?
>>>> > >
>>>> > > Thank you. Kind Regards.
>>>> > > Alessandro
>>>> > >
>>>> > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]>
>>>> wrote:
>>>> > >
>>>> > >> I think it's maybe because of a problem in the code. You really
>>>> > should try
>>>> > >> the FBX plugin posted on osg-submissions to check if it behaves
>>>> the
>>>> > same or
>>>> > >> not.
>>>> > >>
>>>> > >> Sukender
>>>> > >> PVLE - Lightweight cross-platform game engine -
>>>> > >> http://pvle.sourceforge.net/
>>>> > >>
>>>> > >> ----- "alessandro terenzi" <[email protected]> a écrit :
>>>> > >>
>>>> > >> > I've just tried to start with a clean configuration but the
>>>> > crash
>>>> > >> > remains. Anyway, I found out that the crash happens only if the
>>>> > FBX
>>>> > >> > model contains textures, if on the other hand I export only the
>>>> > >> > geometry the plugin works fine also with the previous version
>>>> of
>>>> > OSG.
>>>> > >> >
>>>> > >> > I tried to use JPG, TIFF and TGA textures (of course I have the
>>>> > >> > corrensponding plugins in the osgplugins-2.9.6 directory).
>>>> > >> >
>>>> > >> > Hope this can suggest you where the problem could be. By the
>>>> way,
>>>> > I
>>>> > >> > could also send you a zip containing my built DLLS, osgviewer
>>>> and
>>>> > the
>>>> > >> > FBX model if this could be useful.
>>>> > >> >
>>>> > >> > Regards.
>>>> > >> > Alessandro
>>>> > >> >
>>>> > >> >
>>>> > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] >
>>>> > wrote:
>>>> > >> >
>>>> > >> >
>>>> > >> > Hi Alessandro,
>>>> > >> >
>>>> > >> > That sounds very strange. There should be no problem using
>>>> > 2.9.6.
>>>> > >> > Maybe this is related to the project/cmake itself? Or maybe a
>>>> > problem
>>>> > >> > with multiple OSG installations??? As I don't know the error
>>>> you
>>>> > got I
>>>> > >> > can't say much more, sorry.
>>>> > >> >
>>>> > >> > You may try using the last submitted FBX plugin (on
>>>> > osg-submissions)
>>>> > >> > if not already done yet. Please tell if you still got issues.
>>>> > >> >
>>>> > >> >
>>>> > >> > Cheers,
>>>> > >> >
>>>> > >> > Sukender
>>>> > >> > PVLE - Lightweight cross-platform game engine -
>>>> > >> > http://pvle.sourceforge.net/
>>>> > >> >
>>>> > >> > ----- "alessandro terenzi" < [email protected] > a écrit :
>>>> > >> >
>>>> > >> >
>>>> > >> >
>>>> > >> >
>>>> > >> > > I cannot figure out exactly where the problem is, I set the
>>>> > notify
>>>> > >> > > level to DEBUG_INFO and all I can see is that the last
>>>> > notification
>>>> > >> > is
>>>> > >> > > about the model file name being loaded (of course a .FBX
>>>> file).
>>>> > I
>>>> > >> > can
>>>> > >> > > say that the plugin is successfully discovered but I guess
>>>> > that
>>>> > >> > > the problem occurs just when loading the model (not the
>>>> plugin
>>>> > >> > > itself).
>>>> > >> > >
>>>> > >> > > If the plugin is supposed to work without modification also
>>>> > with
>>>> > >> > > previous releases, I'd like to help to find out where the
>>>> > problem
>>>> > >> > > could be, but I need directions in order to try something
>>>> > useful.
>>>> > >> > Just
>>>> > >> > > to be more precise, I'm trying to use the plugin with OSG
>>>> 2.9.6
>>>> > (not
>>>> > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my
>>>> build
>>>> > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
>>>> > >> > >
>>>> > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I
>>>> > just
>>>> > >> > > copied the FBX plugin project from the last dev release to
>>>> the
>>>> > >> > > previous one and added it to my solution. I managed to build
>>>> > it
>>>> > >> > within
>>>> > >> > > the previous release without any source code modification,
>>>> but
>>>> > >> > > problems occurr only at runtime with an application crash.
>>>> > >> > >
>>>> > >> > > Regards.
>>>> > >> > > Alessandro
>>>> > >> > >
>>>> > >> > >
>>>> > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected]
>>>> > >
>>>> > >> > wrote:
>>>> > >> > >
>>>> > >> > >
>>>> > >> > > Hi Alessandro,
>>>> > >> > >
>>>> > >> > > What kind of problems did you have?
>>>> > >> > > I've proposed a modified FBX plugin with writer support
>>>> > (submission
>>>> > >> > > still pending). So if you have modifications, please tell so
>>>> > that I
>>>> > >> > > include them as well in future (re-) submissions.
>>>> > >> > >
>>>> > >> > > Cheers,
>>>> > >> > >
>>>> > >> > > Sukender
>>>> > >> > > PVLE - Lightweight cross-platform game engine -
>>>> > >> > > http://pvle.sourceforge.net/
>>>> > >> > >
>>>> > >> > > ----- "Robert Osfield" < [email protected] > a écrit :
>>>> > >> > >
>>>> > >> > >
>>>> > >> > >
>>>> > >> > >
>>>> > >> > > > HI Alessandro,
>>>> > >> > > >
>>>> > >> > > > I haven't compiled the FBX plugin personally, but I
>>>> wouldn't
>>>> > have
>>>> > >> > > > thought it would be difficult to backport it to OSG-2.6,
>>>> just
>>>> > copy
>>>> > >> > > > the
>>>> > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx
>>>> and
>>>> > away
>>>> > >> > > > you
>>>> > >> > > > go.
>>>> > >> > > >
>>>> > >> > > > Robert.
>>>> > >> > > >
>>>> > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi <
>>>> > >> > > > [email protected] > wrote:
>>>> > >> > > > > I tried the new FBX plugin that comes with the latest
>>>> > developer
>>>> > >> > > > release (the
>>>> > >> > > > > one available on the website as a zip archive).
>>>> Everything
>>>> > >> > worked
>>>> > >> > > > fine, but
>>>> > >> > > > > unfortunately I need to use a previous version of
>>>> > OSG...the
>>>> > >> > > version
>>>> > >> > > > I must
>>>> > >> > > > > use is still 2.9.6 but in my case the "versioned DLL
>>>> names"
>>>> > end
>>>> > >> > > with
>>>> > >> > > > "61"
>>>> > >> > > > > (while the latest dev release DLLs end with '62').
>>>> > >> > > > >
>>>> > >> > > > > So I tried to build the FBX plugin with the OSG version I
>>>> > need
>>>> > >> > and
>>>> > >> > > I
>>>> > >> > > > manage
>>>> > >> > > > > to build it successfully, but at runtime my applications
>>>> > crash
>>>> > >> > > when
>>>> > >> > > > loading
>>>> > >> > > > > FBX models (I'm talking also about osgviewer).
>>>> > >> > > > >
>>>> > >> > > > > Can anyone tell me if it is possible to use the FBX
>>>> plugin
>>>> > with
>>>> > >> > > the
>>>> > >> > > > OSG
>>>> > >> > > > > version I talked about or not? If not, can anyone suggest
>>>> > >> > > directions
>>>> > >> > > > about
>>>> > >> > > > > how to modify OSG in order to use the plugin?
>>>> > >> > > > >
>>>> > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
>>>> > >> > Edition.
>>>> > >> > > > >
>>>> > >> > > > > Thanks. Regards.
>>>> > >> > > > > Alessandro
>>>> > >> > > > >
>>>> > >> > > > > _______________________________________________
>>>> > >> > > > > osg-users mailing list
>>>> > >> > > > > [email protected]
>>>> > >> > > > >
>>>> > >> > > >
>>>> > >> > >
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> > > > >
>>>> > >> > > > >
>>>> > >> > > > _______________________________________________
>>>> > >> > > > osg-users mailing list
>>>> > >> > > > [email protected]
>>>> > >> > > >
>>>> > >> > >
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> > > _______________________________________________
>>>> > >> > > osg-users mailing list
>>>> > >> > > [email protected]
>>>> > >> > >
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> > >
>>>> > >> > >
>>>> > >> > > _______________________________________________
>>>> > >> > > osg-users mailing list
>>>> > >> > > [email protected]
>>>> > >> > >
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> > _______________________________________________
>>>> > >> > osg-users mailing list
>>>> > >> > [email protected]
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> >
>>>> > >> >
>>>> > >> > _______________________________________________
>>>> > >> > osg-users mailing list
>>>> > >> > [email protected]
>>>> > >> >
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >> _______________________________________________
>>>> > >> osg-users mailing list
>>>> > >> [email protected]
>>>> > >>
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>> org
>>>> > >>
>>>> > >
>>>> > >
>>>> > >
>>>> >
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