Forget about my message, I just got my answer on osg-submissions! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Sukender" <[email protected]> a écrit : > Hi Michael, > > Did you include the sources I sent to you recently? It seems you > haven't answered my mails... > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "alessandro terenzi" <[email protected]> a écrit : > > > Thank you, I tried both the zip file got from the osg-submission > forum > > and > > the zip of previous mail but osgviewer still crashes if the FBX > model > > has > > textures. > > > > I just can think only about sending you my zip and model and let you > > see if > > the problem is there also for you. > > > > Regards. > > Alessandro > > > > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings > > <[email protected]>wrote: > > > > > Hi Alessandro, > > > here's the latest version of the plugin for you. > > > Cheers > > > -Michael > > > > > > ------------------------------ > > > *From:* [email protected] [mailto: > > > [email protected]] *On Behalf Of > > *alessandro > > > terenzi > > > *Sent:* 18 January 2010 15:34 > > > *To:* OpenSceneGraph Users > > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... > > > > > > Ok, I'm going to try...but I've never downloaded code from > > osg-submissions, > > > actually I don't know if I need an account...I've looked at the > > archive but > > > could not find source code, just messages. Maybe you could zip and > > send me > > > the latest submission of the plugin? > > > > > > Thank you. Kind Regards. > > > Alessandro > > > > > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]> > wrote: > > > > > >> I think it's maybe because of a problem in the code. You really > > should try > > >> the FBX plugin posted on osg-submissions to check if it behaves > the > > same or > > >> not. > > >> > > >> Sukender > > >> PVLE - Lightweight cross-platform game engine - > > >> http://pvle.sourceforge.net/ > > >> > > >> ----- "alessandro terenzi" <[email protected]> a écrit : > > >> > > >> > I've just tried to start with a clean configuration but the > > crash > > >> > remains. Anyway, I found out that the crash happens only if the > > FBX > > >> > model contains textures, if on the other hand I export only the > > >> > geometry the plugin works fine also with the previous version > of > > OSG. > > >> > > > >> > I tried to use JPG, TIFF and TGA textures (of course I have the > > >> > corrensponding plugins in the osgplugins-2.9.6 directory). > > >> > > > >> > Hope this can suggest you where the problem could be. By the > way, > > I > > >> > could also send you a zip containing my built DLLS, osgviewer > and > > the > > >> > FBX model if this could be useful. > > >> > > > >> > Regards. > > >> > Alessandro > > >> > > > >> > > > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] > > > wrote: > > >> > > > >> > > > >> > Hi Alessandro, > > >> > > > >> > That sounds very strange. There should be no problem using > > 2.9.6. > > >> > Maybe this is related to the project/cmake itself? Or maybe a > > problem > > >> > with multiple OSG installations??? As I don't know the error > you > > got I > > >> > can't say much more, sorry. > > >> > > > >> > You may try using the last submitted FBX plugin (on > > osg-submissions) > > >> > if not already done yet. Please tell if you still got issues. > > >> > > > >> > > > >> > Cheers, > > >> > > > >> > Sukender > > >> > PVLE - Lightweight cross-platform game engine - > > >> > http://pvle.sourceforge.net/ > > >> > > > >> > ----- "alessandro terenzi" < [email protected] > a écrit : > > >> > > > >> > > > >> > > > >> > > > >> > > I cannot figure out exactly where the problem is, I set the > > notify > > >> > > level to DEBUG_INFO and all I can see is that the last > > notification > > >> > is > > >> > > about the model file name being loaded (of course a .FBX > file). > > I > > >> > can > > >> > > say that the plugin is successfully discovered but I guess > > that > > >> > > the problem occurs just when loading the model (not the > plugin > > >> > > itself). > > >> > > > > >> > > If the plugin is supposed to work without modification also > > with > > >> > > previous releases, I'd like to help to find out where the > > problem > > >> > > could be, but I need directions in order to try something > > useful. > > >> > Just > > >> > > to be more precise, I'm trying to use the plugin with OSG > 2.9.6 > > (not > > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my > build > > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). > > >> > > > > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I > > just > > >> > > copied the FBX plugin project from the last dev release to > the > > >> > > previous one and added it to my solution. I managed to build > > it > > >> > within > > >> > > the previous release without any source code modification, > but > > >> > > problems occurr only at runtime with an application crash. > > >> > > > > >> > > Regards. > > >> > > Alessandro > > >> > > > > >> > > > > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > > > > > >> > wrote: > > >> > > > > >> > > > > >> > > Hi Alessandro, > > >> > > > > >> > > What kind of problems did you have? > > >> > > I've proposed a modified FBX plugin with writer support > > (submission > > >> > > still pending). So if you have modifications, please tell so > > that I > > >> > > include them as well in future (re-) submissions. > > >> > > > > >> > > Cheers, > > >> > > > > >> > > Sukender > > >> > > PVLE - Lightweight cross-platform game engine - > > >> > > http://pvle.sourceforge.net/ > > >> > > > > >> > > ----- "Robert Osfield" < [email protected] > a écrit : > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > HI Alessandro, > > >> > > > > > >> > > > I haven't compiled the FBX plugin personally, but I > wouldn't > > have > > >> > > > thought it would be difficult to backport it to OSG-2.6, > just > > copy > > >> > > > the > > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx > and > > away > > >> > > > you > > >> > > > go. > > >> > > > > > >> > > > Robert. > > >> > > > > > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi > > >> > > > < [email protected] > wrote: > > >> > > > > I tried the new FBX plugin that comes with the latest > > developer > > >> > > > release (the > > >> > > > > one available on the website as a zip archive). > Everything > > >> > worked > > >> > > > fine, but > > >> > > > > unfortunately I need to use a previous version of > > OSG...the > > >> > > version > > >> > > > I must > > >> > > > > use is still 2.9.6 but in my case the "versioned DLL > names" > > end > > >> > > with > > >> > > > "61" > > >> > > > > (while the latest dev release DLLs end with '62'). > > >> > > > > > > >> > > > > So I tried to build the FBX plugin with the OSG version I > > need > > >> > and > > >> > > I > > >> > > > manage > > >> > > > > to build it successfully, but at runtime my applications > > crash > > >> > > when > > >> > > > loading > > >> > > > > FBX models (I'm talking also about osgviewer). > > >> > > > > > > >> > > > > Can anyone tell me if it is possible to use the FBX > plugin > > with > > >> > > the > > >> > > > OSG > > >> > > > > version I talked about or not? If not, can anyone suggest > > >> > > directions > > >> > > > about > > >> > > > > how to modify OSG in order to use the plugin? > > >> > > > > > > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express > > >> > Edition. > > >> > > > > > > >> > > > > Thanks. Regards. > > >> > > > > Alessandro > > >> > > > > > > >> > > > > _______________________________________________ > > >> > > > > osg-users mailing list > > >> > > > > [email protected] > > >> > > > > > > >> > > > > > >> > > > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > > > > > > >> > > > > > > >> > > > _______________________________________________ > > >> > > > osg-users mailing list > > >> > > > [email protected] > > >> > > > > > >> > > > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > > _______________________________________________ > > >> > > osg-users mailing list > > >> > > [email protected] > > >> > > > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > > > > >> > > > > >> > > _______________________________________________ > > >> > > osg-users mailing list > > >> > > [email protected] > > >> > > > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > _______________________________________________ > > >> > osg-users mailing list > > >> > [email protected] > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > > > >> > > > >> > _______________________________________________ > > >> > osg-users mailing list > > >> > [email protected] > > >> > > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> _______________________________________________ > > >> osg-users mailing list > > >> [email protected] > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> > > > > > > > > > > > > ______________________________________________________________________ > > > This email has been scanned by the MessageLabs Email Security > > System. > > > For more information please visit http://www.messagelabs.com/email > > > > > > ______________________________________________________________________ > > > > > > > > > ______________________________________________________________________ > > > This email and any files transmitted with it are confidential and > > > intended solely for the use of the individual or entity to whom > > they > > > are addressed. 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