Forget about my message, I just got my answer on osg-submissions!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Michael,
> 
> Did you include the sources I sent to you recently? It seems you
> haven't answered my mails...
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "alessandro terenzi" <[email protected]> a écrit :
> 
> > Thank you, I tried both the zip file got from the osg-submission
> forum
> > and
> > the zip of previous mail but osgviewer still crashes if the FBX
> model
> > has
> > textures.
> >
> > I just can think only about sending you my zip and model and let you
> > see if
> > the problem is there also for you.
> >
> > Regards.
> > Alessandro
> >
> > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
> > <[email protected]>wrote:
> >
> > >  Hi Alessandro,
> > > here's the latest version of the plugin for you.
> > > Cheers
> > > -Michael
> > >
> > >  ------------------------------
> > > *From:* [email protected] [mailto:
> > > [email protected]] *On Behalf Of
> > *alessandro
> > > terenzi
> > > *Sent:* 18 January 2010 15:34
> > > *To:* OpenSceneGraph Users
> > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
> > >
> > > Ok, I'm going to try...but I've never downloaded code from
> > osg-submissions,
> > > actually I don't know if I need an account...I've looked at the
> > archive but
> > > could not find source code, just messages. Maybe you could zip and
> > send me
> > > the latest submission of the plugin?
> > >
> > > Thank you. Kind Regards.
> > > Alessandro
> > >
> > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]>
> wrote:
> > >
> > >> I think it's maybe because of a problem in the code. You really
> > should try
> > >> the FBX plugin posted on osg-submissions to check if it behaves
> the
> > same or
> > >> not.
> > >>
> > >> Sukender
> > >> PVLE - Lightweight cross-platform game engine -
> > >> http://pvle.sourceforge.net/
> > >>
> > >> ----- "alessandro terenzi" <[email protected]> a écrit :
> > >>
> > >> > I've just tried to start with a clean configuration but the
> > crash
> > >> > remains. Anyway, I found out that the crash happens only if the
> > FBX
> > >> > model contains textures, if on the other hand I export only the
> > >> > geometry the plugin works fine also with the previous version
> of
> > OSG.
> > >> >
> > >> > I tried to use JPG, TIFF and TGA textures (of course I have the
> > >> > corrensponding plugins in the osgplugins-2.9.6 directory).
> > >> >
> > >> > Hope this can suggest you where the problem could be. By the
> way,
> > I
> > >> > could also send you a zip containing my built DLLS, osgviewer
> and
> > the
> > >> > FBX model if this could be useful.
> > >> >
> > >> > Regards.
> > >> > Alessandro
> > >> >
> > >> >
> > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] >
> > wrote:
> > >> >
> > >> >
> > >> > Hi Alessandro,
> > >> >
> > >> > That sounds very strange. There should be no problem using
> > 2.9.6.
> > >> > Maybe this is related to the project/cmake itself? Or maybe a
> > problem
> > >> > with multiple OSG installations??? As I don't know the error
> you
> > got I
> > >> > can't say much more, sorry.
> > >> >
> > >> > You may try using the last submitted FBX plugin (on
> > osg-submissions)
> > >> > if not already done yet. Please tell if you still got issues.
> > >> >
> > >> >
> > >> > Cheers,
> > >> >
> > >> > Sukender
> > >> > PVLE - Lightweight cross-platform game engine -
> > >> > http://pvle.sourceforge.net/
> > >> >
> > >> > ----- "alessandro terenzi" < [email protected] > a écrit :
> > >> >
> > >> >
> > >> >
> > >> >
> > >> > > I cannot figure out exactly where the problem is, I set the
> > notify
> > >> > > level to DEBUG_INFO and all I can see is that the last
> > notification
> > >> > is
> > >> > > about the model file name being loaded (of course a .FBX
> file).
> > I
> > >> > can
> > >> > > say that the plugin is successfully discovered but I guess
> > that
> > >> > > the problem occurs just when loading the model (not the
> plugin
> > >> > > itself).
> > >> > >
> > >> > > If the plugin is supposed to work without modification also
> > with
> > >> > > previous releases, I'd like to help to find out where the
> > problem
> > >> > > could be, but I need directions in order to try something
> > useful.
> > >> > Just
> > >> > > to be more precise, I'm trying to use the plugin with OSG
> 2.9.6
> > (not
> > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my
> build
> > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
> > >> > >
> > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I
> > just
> > >> > > copied the FBX plugin project from the last dev release to
> the
> > >> > > previous one and added it to my solution. I managed to build
> > it
> > >> > within
> > >> > > the previous release without any source code modification,
> but
> > >> > > problems occurr only at runtime with an application crash.
> > >> > >
> > >> > > Regards.
> > >> > > Alessandro
> > >> > >
> > >> > >
> > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected]
> > >
> > >> > wrote:
> > >> > >
> > >> > >
> > >> > > Hi Alessandro,
> > >> > >
> > >> > > What kind of problems did you have?
> > >> > > I've proposed a modified FBX plugin with writer support
> > (submission
> > >> > > still pending). So if you have modifications, please tell so
> > that I
> > >> > > include them as well in future (re-) submissions.
> > >> > >
> > >> > > Cheers,
> > >> > >
> > >> > > Sukender
> > >> > > PVLE - Lightweight cross-platform game engine -
> > >> > > http://pvle.sourceforge.net/
> > >> > >
> > >> > > ----- "Robert Osfield" < [email protected] > a écrit :
> > >> > >
> > >> > >
> > >> > >
> > >> > >
> > >> > > > HI Alessandro,
> > >> > > >
> > >> > > > I haven't compiled the FBX plugin personally, but I
> wouldn't
> > have
> > >> > > > thought it would be difficult to backport it to OSG-2.6,
> just
> > copy
> > >> > > > the
> > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx
> and
> > away
> > >> > > > you
> > >> > > > go.
> > >> > > >
> > >> > > > Robert.
> > >> > > >
> > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> > >> > > > < [email protected] > wrote:
> > >> > > > > I tried the new FBX plugin that comes with the latest
> > developer
> > >> > > > release (the
> > >> > > > > one available on the website as a zip archive).
> Everything
> > >> > worked
> > >> > > > fine, but
> > >> > > > > unfortunately I need to use a previous version of
> > OSG...the
> > >> > > version
> > >> > > > I must
> > >> > > > > use is still 2.9.6 but in my case the "versioned DLL
> names"
> > end
> > >> > > with
> > >> > > > "61"
> > >> > > > > (while the latest dev release DLLs end with '62').
> > >> > > > >
> > >> > > > > So I tried to build the FBX plugin with the OSG version I
> > need
> > >> > and
> > >> > > I
> > >> > > > manage
> > >> > > > > to build it successfully, but at runtime my applications
> > crash
> > >> > > when
> > >> > > > loading
> > >> > > > > FBX models (I'm talking also about osgviewer).
> > >> > > > >
> > >> > > > > Can anyone tell me if it is possible to use the FBX
> plugin
> > with
> > >> > > the
> > >> > > > OSG
> > >> > > > > version I talked about or not? If not, can anyone suggest
> > >> > > directions
> > >> > > > about
> > >> > > > > how to modify OSG in order to use the plugin?
> > >> > > > >
> > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
> > >> > Edition.
> > >> > > > >
> > >> > > > > Thanks. Regards.
> > >> > > > > Alessandro
> > >> > > > >
> > >> > > > > _______________________________________________
> > >> > > > > osg-users mailing list
> > >> > > > > [email protected]
> > >> > > > >
> > >> > > >
> > >> > >
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> > > > >
> > >> > > > >
> > >> > > > _______________________________________________
> > >> > > > osg-users mailing list
> > >> > > > [email protected]
> > >> > > >
> > >> > >
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> > > _______________________________________________
> > >> > > osg-users mailing list
> > >> > > [email protected]
> > >> > >
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> > >
> > >> > >
> > >> > > _______________________________________________
> > >> > > osg-users mailing list
> > >> > > [email protected]
> > >> > >
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> > _______________________________________________
> > >> > osg-users mailing list
> > >> > [email protected]
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> >
> > >> >
> > >> > _______________________________________________
> > >> > osg-users mailing list
> > >> > [email protected]
> > >> >
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >> _______________________________________________
> > >> osg-users mailing list
> > >> [email protected]
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >>
> > >
> > >
> > >
> >
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