It's simply a ZIP on the forum :) As I did some modifications recently, it's a bit risky to send you source...
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "alessandro terenzi" <[email protected]> a écrit : > Ok, I'm going to try...but I've never downloaded code from > osg-submissions, actually I don't know if I need an account...I've > looked at the archive but could not find source code, just messages. > Maybe you could zip and send me the latest submission of the plugin? > > Thank you. Kind Regards. > Alessandro > > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender < [email protected] > wrote: > > > I think it's maybe because of a problem in the code. You really should > try the FBX plugin posted on osg-submissions to check if it behaves > the same or not. > > > > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "alessandro terenzi" < [email protected] > a écrit : > > > I've just tried to start with a clean configuration but the crash > > remains. Anyway, I found out that the crash happens only if the FBX > > model contains textures, if on the other hand I export only the > > geometry the plugin works fine also with the previous version of > OSG. > > > > I tried to use JPG, TIFF and TGA textures (of course I have the > > corrensponding plugins in the osgplugins-2.9.6 directory). > > > > Hope this can suggest you where the problem could be. By the way, I > > could also send you a zip containing my built DLLS, osgviewer and > the > > FBX model if this could be useful. > > > > Regards. > > Alessandro > > > > > > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] > > wrote: > > > > > > Hi Alessandro, > > > > That sounds very strange. There should be no problem using 2.9.6. > > Maybe this is related to the project/cmake itself? Or maybe a > problem > > with multiple OSG installations??? As I don't know the error you got > I > > can't say much more, sorry. > > > > You may try using the last submitted FBX plugin (on osg-submissions) > > if not already done yet. Please tell if you still got issues. > > > > > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > > http://pvle.sourceforge.net/ > > > > ----- "alessandro terenzi" < [email protected] > a écrit : > > > > > > > > > > > I cannot figure out exactly where the problem is, I set the notify > > > level to DEBUG_INFO and all I can see is that the last > notification > > is > > > about the model file name being loaded (of course a .FBX file). I > > can > > > say that the plugin is successfully discovered but I guess that > > > the problem occurs just when loading the model (not the plugin > > > itself). > > > > > > If the plugin is supposed to work without modification also with > > > previous releases, I'd like to help to find out where the problem > > > could be, but I need directions in order to try something useful. > > Just > > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 > (not > > > 2.6.*) but with DLLs version number "61" not "62" (ie my build > > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). > > > > > > By the way, I didn't modify nor OSG neither the FBX plugin, I just > > > copied the FBX plugin project from the last dev release to the > > > previous one and added it to my solution. I managed to build it > > within > > > the previous release without any source code modification, but > > > problems occurr only at runtime with an application crash. > > > > > > Regards. > > > Alessandro > > > > > > > > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > > > wrote: > > > > > > > > > Hi Alessandro, > > > > > > What kind of problems did you have? > > > I've proposed a modified FBX plugin with writer support > (submission > > > still pending). So if you have modifications, please tell so that > I > > > include them as well in future (re-) submissions. > > > > > > Cheers, > > > > > > Sukender > > > PVLE - Lightweight cross-platform game engine - > > > http://pvle.sourceforge.net/ > > > > > > ----- "Robert Osfield" < [email protected] > a écrit : > > > > > > > > > > > > > > > > HI Alessandro, > > > > > > > > I haven't compiled the FBX plugin personally, but I wouldn't > have > > > > thought it would be difficult to backport it to OSG-2.6, just > copy > > > > the > > > > code across, add the fbx plugin to the src/osgPlugins/fbx and > away > > > > you > > > > go. > > > > > > > > Robert. > > > > > > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi > > > > < [email protected] > wrote: > > > > > I tried the new FBX plugin that comes with the latest > developer > > > > release (the > > > > > one available on the website as a zip archive). Everything > > worked > > > > fine, but > > > > > unfortunately I need to use a previous version of OSG...the > > > version > > > > I must > > > > > use is still 2.9.6 but in my case the "versioned DLL names" > end > > > with > > > > "61" > > > > > (while the latest dev release DLLs end with '62'). > > > > > > > > > > So I tried to build the FBX plugin with the OSG version I need > > and > > > I > > > > manage > > > > > to build it successfully, but at runtime my applications crash > > > when > > > > loading > > > > > FBX models (I'm talking also about osgviewer). > > > > > > > > > > Can anyone tell me if it is possible to use the FBX plugin > with > > > the > > > > OSG > > > > > version I talked about or not? If not, can anyone suggest > > > directions > > > > about > > > > > how to modify OSG in order to use the plugin? > > > > > > > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express > > Edition. > > > > > > > > > > Thanks. Regards. > > > > > Alessandro > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > [email protected] > > > > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

