It's simply a ZIP on the forum :)
As I did some modifications recently, it's a bit risky to send you source...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "alessandro terenzi" <[email protected]> a écrit :

> Ok, I'm going to try...but I've never downloaded code from
> osg-submissions, actually I don't know if I need an account...I've
> looked at the archive but could not find source code, just messages.
> Maybe you could zip and send me the latest submission of the plugin?
> 
> Thank you. Kind Regards.
> Alessandro
> 
> 
> On Mon, Jan 18, 2010 at 4:09 PM, Sukender < [email protected] > wrote:
> 
> 
> I think it's maybe because of a problem in the code. You really should
> try the FBX plugin posted on osg-submissions to check if it behaves
> the same or not.
> 
> 
> 
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "alessandro terenzi" < [email protected] > a écrit :
> 
> > I've just tried to start with a clean configuration but the crash
> > remains. Anyway, I found out that the crash happens only if the FBX
> > model contains textures, if on the other hand I export only the
> > geometry the plugin works fine also with the previous version of
> OSG.
> >
> > I tried to use JPG, TIFF and TGA textures (of course I have the
> > corrensponding plugins in the osgplugins-2.9.6 directory).
> >
> > Hope this can suggest you where the problem could be. By the way, I
> > could also send you a zip containing my built DLLS, osgviewer and
> the
> > FBX model if this could be useful.
> >
> > Regards.
> > Alessandro
> >
> >
> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] >
> wrote:
> >
> >
> > Hi Alessandro,
> >
> > That sounds very strange. There should be no problem using 2.9.6.
> > Maybe this is related to the project/cmake itself? Or maybe a
> problem
> > with multiple OSG installations??? As I don't know the error you got
> I
> > can't say much more, sorry.
> >
> > You may try using the last submitted FBX plugin (on osg-submissions)
> > if not already done yet. Please tell if you still got issues.
> >
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
> > ----- "alessandro terenzi" < [email protected] > a écrit :
> >
> >
> >
> >
> > > I cannot figure out exactly where the problem is, I set the notify
> > > level to DEBUG_INFO and all I can see is that the last
> notification
> > is
> > > about the model file name being loaded (of course a .FBX file). I
> > can
> > > say that the plugin is successfully discovered but I guess that
> > > the problem occurs just when loading the model (not the plugin
> > > itself).
> > >
> > > If the plugin is supposed to work without modification also with
> > > previous releases, I'd like to help to find out where the problem
> > > could be, but I need directions in order to try something useful.
> > Just
> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6
> (not
> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build
> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
> > >
> > > By the way, I didn't modify nor OSG neither the FBX plugin, I just
> > > copied the FBX plugin project from the last dev release to the
> > > previous one and added it to my solution. I managed to build it
> > within
> > > the previous release without any source code modification, but
> > > problems occurr only at runtime with an application crash.
> > >
> > > Regards.
> > > Alessandro
> > >
> > >
> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] >
> > wrote:
> > >
> > >
> > > Hi Alessandro,
> > >
> > > What kind of problems did you have?
> > > I've proposed a modified FBX plugin with writer support
> (submission
> > > still pending). So if you have modifications, please tell so that
> I
> > > include them as well in future (re-) submissions.
> > >
> > > Cheers,
> > >
> > > Sukender
> > > PVLE - Lightweight cross-platform game engine -
> > > http://pvle.sourceforge.net/
> > >
> > > ----- "Robert Osfield" < [email protected] > a écrit :
> > >
> > >
> > >
> > >
> > > > HI Alessandro,
> > > >
> > > > I haven't compiled the FBX plugin personally, but I wouldn't
> have
> > > > thought it would be difficult to backport it to OSG-2.6, just
> copy
> > > > the
> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and
> away
> > > > you
> > > > go.
> > > >
> > > > Robert.
> > > >
> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> > > > < [email protected] > wrote:
> > > > > I tried the new FBX plugin that comes with the latest
> developer
> > > > release (the
> > > > > one available on the website as a zip archive). Everything
> > worked
> > > > fine, but
> > > > > unfortunately I need to use a previous version of OSG...the
> > > version
> > > > I must
> > > > > use is still 2.9.6 but in my case the "versioned DLL names"
> end
> > > with
> > > > "61"
> > > > > (while the latest dev release DLLs end with '62').
> > > > >
> > > > > So I tried to build the FBX plugin with the OSG version I need
> > and
> > > I
> > > > manage
> > > > > to build it successfully, but at runtime my applications crash
> > > when
> > > > loading
> > > > > FBX models (I'm talking also about osgviewer).
> > > > >
> > > > > Can anyone tell me if it is possible to use the FBX plugin
> with
> > > the
> > > > OSG
> > > > > version I talked about or not? If not, can anyone suggest
> > > directions
> > > > about
> > > > > how to modify OSG in order to use the plugin?
> > > > >
> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
> > Edition.
> > > > >
> > > > > Thanks. Regards.
> > > > > Alessandro
> > > > >
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