Hi Michael, Did you include the sources I sent to you recently? It seems you haven't answered my mails... Cheers,
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "alessandro terenzi" <[email protected]> a écrit : > Thank you, I tried both the zip file got from the osg-submission forum > and > the zip of previous mail but osgviewer still crashes if the FBX model > has > textures. > > I just can think only about sending you my zip and model and let you > see if > the problem is there also for you. > > Regards. > Alessandro > > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings > <[email protected]>wrote: > > > Hi Alessandro, > > here's the latest version of the plugin for you. > > Cheers > > -Michael > > > > ------------------------------ > > *From:* [email protected] [mailto: > > [email protected]] *On Behalf Of > *alessandro > > terenzi > > *Sent:* 18 January 2010 15:34 > > *To:* OpenSceneGraph Users > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... > > > > Ok, I'm going to try...but I've never downloaded code from > osg-submissions, > > actually I don't know if I need an account...I've looked at the > archive but > > could not find source code, just messages. Maybe you could zip and > send me > > the latest submission of the plugin? > > > > Thank you. Kind Regards. > > Alessandro > > > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]> wrote: > > > >> I think it's maybe because of a problem in the code. You really > should try > >> the FBX plugin posted on osg-submissions to check if it behaves the > same or > >> not. > >> > >> Sukender > >> PVLE - Lightweight cross-platform game engine - > >> http://pvle.sourceforge.net/ > >> > >> ----- "alessandro terenzi" <[email protected]> a écrit : > >> > >> > I've just tried to start with a clean configuration but the > crash > >> > remains. Anyway, I found out that the crash happens only if the > FBX > >> > model contains textures, if on the other hand I export only the > >> > geometry the plugin works fine also with the previous version of > OSG. > >> > > >> > I tried to use JPG, TIFF and TGA textures (of course I have the > >> > corrensponding plugins in the osgplugins-2.9.6 directory). > >> > > >> > Hope this can suggest you where the problem could be. By the way, > I > >> > could also send you a zip containing my built DLLS, osgviewer and > the > >> > FBX model if this could be useful. > >> > > >> > Regards. > >> > Alessandro > >> > > >> > > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] > > wrote: > >> > > >> > > >> > Hi Alessandro, > >> > > >> > That sounds very strange. There should be no problem using > 2.9.6. > >> > Maybe this is related to the project/cmake itself? Or maybe a > problem > >> > with multiple OSG installations??? As I don't know the error you > got I > >> > can't say much more, sorry. > >> > > >> > You may try using the last submitted FBX plugin (on > osg-submissions) > >> > if not already done yet. Please tell if you still got issues. > >> > > >> > > >> > Cheers, > >> > > >> > Sukender > >> > PVLE - Lightweight cross-platform game engine - > >> > http://pvle.sourceforge.net/ > >> > > >> > ----- "alessandro terenzi" < [email protected] > a écrit : > >> > > >> > > >> > > >> > > >> > > I cannot figure out exactly where the problem is, I set the > notify > >> > > level to DEBUG_INFO and all I can see is that the last > notification > >> > is > >> > > about the model file name being loaded (of course a .FBX file). > I > >> > can > >> > > say that the plugin is successfully discovered but I guess > that > >> > > the problem occurs just when loading the model (not the plugin > >> > > itself). > >> > > > >> > > If the plugin is supposed to work without modification also > with > >> > > previous releases, I'd like to help to find out where the > problem > >> > > could be, but I need directions in order to try something > useful. > >> > Just > >> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 > (not > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). > >> > > > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I > just > >> > > copied the FBX plugin project from the last dev release to the > >> > > previous one and added it to my solution. I managed to build > it > >> > within > >> > > the previous release without any source code modification, but > >> > > problems occurr only at runtime with an application crash. > >> > > > >> > > Regards. > >> > > Alessandro > >> > > > >> > > > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > > > >> > wrote: > >> > > > >> > > > >> > > Hi Alessandro, > >> > > > >> > > What kind of problems did you have? > >> > > I've proposed a modified FBX plugin with writer support > (submission > >> > > still pending). So if you have modifications, please tell so > that I > >> > > include them as well in future (re-) submissions. > >> > > > >> > > Cheers, > >> > > > >> > > Sukender > >> > > PVLE - Lightweight cross-platform game engine - > >> > > http://pvle.sourceforge.net/ > >> > > > >> > > ----- "Robert Osfield" < [email protected] > a écrit : > >> > > > >> > > > >> > > > >> > > > >> > > > HI Alessandro, > >> > > > > >> > > > I haven't compiled the FBX plugin personally, but I wouldn't > have > >> > > > thought it would be difficult to backport it to OSG-2.6, just > copy > >> > > > the > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and > away > >> > > > you > >> > > > go. > >> > > > > >> > > > Robert. > >> > > > > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi > >> > > > < [email protected] > wrote: > >> > > > > I tried the new FBX plugin that comes with the latest > developer > >> > > > release (the > >> > > > > one available on the website as a zip archive). Everything > >> > worked > >> > > > fine, but > >> > > > > unfortunately I need to use a previous version of > OSG...the > >> > > version > >> > > > I must > >> > > > > use is still 2.9.6 but in my case the "versioned DLL names" > end > >> > > with > >> > > > "61" > >> > > > > (while the latest dev release DLLs end with '62'). > >> > > > > > >> > > > > So I tried to build the FBX plugin with the OSG version I > need > >> > and > >> > > I > >> > > > manage > >> > > > > to build it successfully, but at runtime my applications > crash > >> > > when > >> > > > loading > >> > > > > FBX models (I'm talking also about osgviewer). > >> > > > > > >> > > > > Can anyone tell me if it is possible to use the FBX plugin > with > >> > > the > >> > > > OSG > >> > > > > version I talked about or not? If not, can anyone suggest > >> > > directions > >> > > > about > >> > > > > how to modify OSG in order to use the plugin? > >> > > > > > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express > >> > Edition. > >> > > > > > >> > > > > Thanks. Regards. > >> > > > > Alessandro > >> > > > > > >> > > > > _______________________________________________ > >> > > > > osg-users mailing list > >> > > > > [email protected] > >> > > > > > >> > > > > >> > > > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > >> > > > > > >> > > > _______________________________________________ > >> > > > osg-users mailing list > >> > > > [email protected] > >> > > > > >> > > > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > _______________________________________________ > >> > > osg-users mailing list > >> > > [email protected] > >> > > > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > >> > > > >> > > _______________________________________________ > >> > > osg-users mailing list > >> > > [email protected] > >> > > > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > _______________________________________________ > >> > osg-users mailing list > >> > [email protected] > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > [email protected] > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > > ______________________________________________________________________ > > This email has been scanned by the MessageLabs Email Security > System. > > For more information please visit http://www.messagelabs.com/email > > > ______________________________________________________________________ > > > > > ______________________________________________________________________ > > This email and any files transmitted with it are confidential and > > intended solely for the use of the individual or entity to whom > they > > are addressed. If you have received this email in error please > notify > > the system manager. > > > > This email has been scanned by the MessageLabs Email Security > System. > > For more information please visit http://www.messagelabs.com/email > > > ______________________________________________________________________ > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

