Hi Cedric,

Sorry my first reply went to you directly...

I am not able to reproduce the crash on linux, even if i remove the
copy of the shaders directory in the current directory of examples.
I have updated my source tree to be synced with osg and osg-data, I
tried in debug and release to be sure there is not a differents.

I really doubt the problem is down to loading the shaders. It wouldn't crash in setVertexAttribPointer of RigGeometry if that were the case...

In my case it crashes both in debug and release.

Is there any chance that you could use an old version of osg-data ?

I have updated it about a week ago, but I'll try again. Otherwise I'll try to debug a bit more on my side since you can't reproduce the crash.

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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