-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 03/18/2010 08:23 PM, Michael Platings wrote: > > How stable is the current Collada plugin in OSG? > > > It should be very robust now. I've got it displaying all the test > models from the https://collada.org/owl/ with the exception of the > one that uses morphing (AKA vertex blending). Another issue is that > some models assume that they will be rendered with two-sided > lighting and without back-face culling, which for OSG isn't the > case. However I have no intention of changing this as doing so > would compromise the speed of rendering for nicely designed > models. > > Does it support animation well? > > > Yes, all skinned animations should work perfectly, if not then > please let me know. > > And will content creation tools export Collada in a way that osg > and osgAnimation will understand? > > > Yes, AFAIK. Again, if you find any files that don't work (aside > from the known issues above) then please let me know. > > > _______________________________________________ osg-users mailing > list [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Hi > Michael,
About morphing now the architecture should be able to handle it. Because now the source is a osg::Geometry. It could be possible to modify the Geometry source of the RigGeometry. I think it would need a bit of code, but most of elements are there for someone that would need to go in this way. Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkuirWIACgkQs6ZHzVQN0IgtbgCfUhu7nhrziai/clXuAszFhgqP 4dwAn1egZP8JHtR1T5O06WnRVho8EcSi =DDN6 -----END PGP SIGNATURE-----
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