Hi Michael,
Thanks a lot for your answers, I'm going to have a look at compiling and
trying the Collada plugin now. One possible stumbling point is that we
already use boost in our software, so the Collada plugin would have to
be built with the same version, but I guess it should work.
with the exception of the one that uses morphing (AKA vertex blending).
What was the problem there? Are you talking about hardware skinning or
something else? If we were to use osgAnimation and the Collada plugin to
feed it data, we'd definitely want to use hardware skinning, but I would
think that's orthogonal to how the data is read and given to osgAnimation?
Thanks again for the info.
J-S
--
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Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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