Hi Michael,

Thanks a lot for your answers, I'm going to have a look at compiling and trying the Collada plugin now. One possible stumbling point is that we already use boost in our software, so the Collada plugin would have to be built with the same version, but I guess it should work.

with the exception of the one that uses morphing (AKA vertex blending).

What was the problem there? Are you talking about hardware skinning or something else? If we were to use osgAnimation and the Collada plugin to feed it data, we'd definitely want to use hardware skinning, but I would think that's orthogonal to how the data is read and given to osgAnimation?

Thanks again for the info.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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