Hi JS, Collada links statically, you'll don't have to provide Boost dlls, you only need to provide libxml2.dll with the collada dll.
Cheers, On Fri, Mar 19, 2010 at 1:39 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Michael, > > > No, you don't need to worry about this. How you use boost elsewhere is >> unimportant, you should build Collada with the boost version it comes >> with, it won't affect anything else. >> > > But then if we distribute our app, we'll have to distribute multiple > versions of boost won't we? Or does the Collada lib link statically with > boost and never pass boost pointers across DLL boundaries? > > > Something else: http://en.wikipedia.org/wiki/Morph_target_animation >> > > OK good to know. Thanks. > > J-S > -- > ______________________________________________________ > > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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