Hi Michael,

No, you don't need to worry about this. How you use boost elsewhere is
unimportant, you should build Collada with the boost version it comes
with, it won't affect anything else.

But then if we distribute our app, we'll have to distribute multiple versions of boost won't we? Or does the Collada lib link statically with boost and never pass boost pointers across DLL boundaries?

Something else: http://en.wikipedia.org/wiki/Morph_target_animation

OK good to know. Thanks.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to