Hi Michael,
No, you don't need to worry about this. How you use boost elsewhere is unimportant, you should build Collada with the boost version it comes with, it won't affect anything else.
But then if we distribute our app, we'll have to distribute multiple versions of boost won't we? Or does the Collada lib link statically with boost and never pass boost pointers across DLL boundaries?
Something else: http://en.wikipedia.org/wiki/Morph_target_animation
OK good to know. Thanks. J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org