On 18 March 2010 19:50, Jean-Sébastien Guay <[email protected] > wrote:
> One possible stumbling point is that we already use boost in our software, > so the Collada plugin would have to be built with the same version, but I > guess it should work. No, you don't need to worry about this. How you use boost elsewhere is unimportant, you should build Collada with the boost version it comes with, it won't affect anything else. > with the exception of the one that uses morphing (AKA vertex blending). >> > > What was the problem there? Are you talking about hardware skinning or > something else? If we were to use osgAnimation and the Collada plugin to > feed it data, we'd definitely want to use hardware skinning, but I would > think that's orthogonal to how the data is read and given to osgAnimation? > Something else: http://en.wikipedia.org/wiki/Morph_target_animation
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