Hi, So quad buffered stereo only works with professional graphics cards, and I have used that feature with success at my work place. At home I do not have access to such devices. But I do have a 120 Hz capable monitor and those nVidia 3D Vision shutter glasses, which unfortunately only support DirectX gaming and stereo viewing of video and still images. This is mostly targeted at a gaming audience and OpenGL is no longer relevant enough to be supported (what a shame!).
But nVidia have created a proprietary API (NVAPI) with which it is possible to display pretty much anything with shuttered glasses. Would there be any interest to fit OpenSceneGraph with a capability to render to 3DVision enabled displays with non-Quadro graphics cards? Is support for proprietary APIs and extensions frowned upon in this community? (I hear ATI have a similar vendor specific shutter glasses API in their latest drivers) Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

