-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello,
On 2010-04-06 14:30, Wojciech Lewandowski wrote: > That was my impression as well. 3D stereoscopic api seems to be created > for Direct3D developers to check if Stereo is running and > override/modify its parameters. The API is probably used to provide > native 3D Vision support from a DirectX game. I guess its used by > recently advertrised S3D aware Unreal. Not really - the API is intended for tools like the NVIDIA control panel, allowing you to tweak settings of the driver. It has nothing to do with stereo as such, it actually predates the 3D Vision glasses by quite a bit. It is used by the NVIDIA tools. > I am curiouse if NVAPI gives access to shutter glasses. If shutter > control is possible and possible is 120 hz refresh rate through display > settings, one could try emulate 3D stereo effect by alternate eye view > rendering. But thats a quite tricky solution either. No, there are, if I recall correctly, only 3 functions allowing you to change anything stereo-related: turn stereo on/off, set the eye separation and set the focal distance (the distance of the eye from the image plane). That is all. The rest of the API is not related to 3D at all. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLvMFCn11XseNj94gRApEUAKDLdYBt52hVHa6M5vc4RjLd9geV/wCgqFhb Vg3qUrRa4OKn4pcUZKcWqSk= =VjSL -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

