Hi Christian,

I am interested. Subject intersts me mostly as a hobby, perhaps someday more comercially. I am glad you pointed out this API. I was not aware of it. I am however, bit dubious about possibility to use it with OpenGL on consumer GeForce cards. Which NVAPI functions would allow to implement 3D stereovision with OpenGL ?

Cheers,
Wojtek Lewandowski

----- Original Message ----- From: "Christian Buchner" <[email protected]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Monday, April 05, 2010 2:48 PM
Subject: [osg-users] Support vendor specific 3D APIs - any interest here?


Hi,

So quad buffered stereo only works with professional graphics cards,
and I have used that feature with success at my work place. At home I
do not have access to such devices. But I do have a 120 Hz capable
monitor and those nVidia 3D Vision shutter glasses, which
unfortunately only support DirectX gaming and stereo viewing of video
and still images. This is mostly targeted at a gaming audience and
OpenGL is no longer relevant enough to be supported (what a shame!).

But nVidia have created a proprietary API (NVAPI) with which it is
possible to display pretty much anything with shuttered glasses. Would
there be any interest to fit OpenSceneGraph with a capability to
render to 3DVision enabled displays with non-Quadro graphics cards?

Is support for proprietary APIs and extensions frowned upon in this
community? (I hear ATI have a similar vendor specific shutter glasses
API in their latest drivers)

Christian
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