Hi,

This presentation has something on presenting stereoscopic imagery
based on a DirectX9 surface, page 36 onwards.
http://developer.download.nvidia.com/presentations/2009/GDC/GDC09-3DVision-The_In_and_Out.pdf

NVAPI as found here
http://developer.download.nvidia.com/NVAPI/NVAPI_May2009.zip describes
details in the "Stereoscopic 3D APIs" section how to turn on 3D mode
and even how to swap left/right eyes on stereoscopic surfaces with
NvAPI_Stereo_ReverseStereoBlitControl()

Unfortunately OpenGL surfaces do not seem to be supported. So one
would have to take a slow code path reading the pixel data from an
OpenGL surface and writing it into a DirectX9 surface. Ouch. This
might not be feasible at high frame rates at all.

Christian
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to