Hi, This presentation has something on presenting stereoscopic imagery based on a DirectX9 surface, page 36 onwards. http://developer.download.nvidia.com/presentations/2009/GDC/GDC09-3DVision-The_In_and_Out.pdf
NVAPI as found here http://developer.download.nvidia.com/NVAPI/NVAPI_May2009.zip describes details in the "Stereoscopic 3D APIs" section how to turn on 3D mode and even how to swap left/right eyes on stereoscopic surfaces with NvAPI_Stereo_ReverseStereoBlitControl() Unfortunately OpenGL surfaces do not seem to be supported. So one would have to take a slow code path reading the pixel data from an OpenGL surface and writing it into a DirectX9 surface. Ouch. This might not be feasible at high frame rates at all. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

