-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 2010-04-05 14:48, Christian Buchner wrote: > Hi, > ... > But nVidia have created a proprietary API (NVAPI) with which it is > possible to display pretty much anything with shuttered glasses. Would > there be any interest to fit OpenSceneGraph with a capability to > render to 3DVision enabled displays with non-Quadro graphics cards?
Actually that particular API is of little use. You can control the same settings with it that you have in the nVidia control panel, but no rendering is done through it. So you can set up things like eye separation or control the fans of your GPU, but that is all you can do with it. Furthermore, the documentation of that API is really bad :( Your program still has to use Direct3D for rendering if you want to benefit from the drivers - enabling stereo using NVAPI will do nothing with OpenGL rendering, because the driver will not modify the camera matrices for you as it does for Direct3D (which has no support for stereo of its own). So, unless NVIDIA decides to make a stereo-capable OpenGL driver for their non-Quadro cards (extremely unlikely), this is not going to help you one iota. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLvLyen11XseNj94gRAqI0AJwI/HOCbP/bviIXNjoB1gRjB3RTbwCfVVCH A96nVcHGIwW058G20lIHCHk= =jCFX -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

