-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 2010-04-05 14:48, Christian Buchner wrote:
> Hi,
> 
...
> But nVidia have created a proprietary API (NVAPI) with which it is
> possible to display pretty much anything with shuttered glasses. Would
> there be any interest to fit OpenSceneGraph with a capability to
> render to 3DVision enabled displays with non-Quadro graphics cards?

Actually that particular API is of little use. You can control the same
settings with it that you have in the nVidia control panel, but no
rendering is done through it. So you can set up things like eye
separation or control the fans of your GPU, but that is all you can do
with it. Furthermore, the documentation of that API is really bad :(

Your program still has to use Direct3D for rendering if you want to
benefit from the drivers - enabling stereo using NVAPI will do nothing
with OpenGL rendering, because the driver will not modify the camera
matrices for you as it does for Direct3D (which has no support for
stereo of its own).

So, unless NVIDIA decides to make a stereo-capable OpenGL driver for
their non-Quadro cards (extremely unlikely), this is not going to help
you one iota.

Regards,

Jan

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iD8DBQFLvLyen11XseNj94gRAqI0AJwI/HOCbP/bviIXNjoB1gRjB3RTbwCfVVCH
A96nVcHGIwW058G20lIHCHk=
=jCFX
-----END PGP SIGNATURE-----
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to