Hi Andreas,

Yes, you have to set traits->quadBufferStereo to true and create you
graphics context. It will automatically add a WGL_STEREO_ARB attribute
to the WGL pixel format settings. I haven't heard of any obvious draw
back here.

Wang Rui


2010/8/25, Andreas Roth <[email protected]>:
> Thank you Wang Rui!
>
> I haven't thought it would be so easy ;-)
> I use the quad buffer stereo mode. Do i have to create my graphic context
> with quad buffer enabled or can i turn it on later (during runtime)? Is
> there a draw back when quad buffer is enabled but stereo is not enabled
> (concerning performance)?
>
> Andreas
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31014#31014
>
>
>
>
>
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