Hi Andreas, Yes, you have to set traits->quadBufferStereo to true and create you graphics context. It will automatically add a WGL_STEREO_ARB attribute to the WGL pixel format settings. I haven't heard of any obvious draw back here.
Wang Rui 2010/8/25, Andreas Roth <[email protected]>: > Thank you Wang Rui! > > I haven't thought it would be so easy ;-) > I use the quad buffer stereo mode. Do i have to create my graphic context > with quad buffer enabled or can i turn it on later (during runtime)? Is > there a draw back when quad buffer is enabled but stereo is not enabled > (concerning performance)? > > Andreas > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31014#31014 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

