Hi,

If i set

Code:
traits->quadBufferStereo = true;


on my test system without a stereo hardware createGraphicsContext fails. 

So i need to check before if a stereo hardware is available. I know that OpenGL 
reports some kind of stereo capability, but i don't know to i could get the 
OpenGL capabilities in OSG without creating a OpenGL context first.
Maybe there's some kind of example which does a similar stuff which i haven't 
found yet.

Regards,
Andreas

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