Hi, If i set
Code: traits->quadBufferStereo = true; on my test system without a stereo hardware createGraphicsContext fails. So i need to check before if a stereo hardware is available. I know that OpenGL reports some kind of stereo capability, but i don't know to i could get the OpenGL capabilities in OSG without creating a OpenGL context first. Maybe there's some kind of example which does a similar stuff which i haven't found yet. Regards, Andreas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31048#31048 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

