Hi Wang & all the others, I'd like to know if there is something special to clear the buffers when going from stereo with quadbuffer to non stereo ?
I've tried to setup a stereo view embedded in a Qt 4.6 MainWindow, it works well if I create the context with traits->quadBufferStereo=true; just as you said, but when I switch of the stereo rendering using osg::DisplaySettings::instance()->setStereo(false); then there is a ghost object remaining in the view... Is there something I missed when stopping the stereo rendering ? If I destroy the view and recreate it, it works well. I've only tried on Windows 7 with Quadro so far... maybe there is a trouble with windows 7 ? Regards, Pierre. 2010/8/25 Wang Rui <[email protected]> > Hi Andreas, > > Yes, you have to set traits->quadBufferStereo to true and create you > graphics context. It will automatically add a WGL_STEREO_ARB attribute > to the WGL pixel format settings. I haven't heard of any obvious draw > back here. > > Wang Rui > > > 2010/8/25, Andreas Roth <[email protected]>: > > Thank you Wang Rui! > > > > I haven't thought it would be so easy ;-) > > I use the quad buffer stereo mode. Do i have to create my graphic context > > with quad buffer enabled or can i turn it on later (during runtime)? Is > > there a draw back when quad buffer is enabled but stereo is not enabled > > (concerning performance)? > > > > Andreas > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=31014#31014 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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