Ahh well, now I see. Today I tested the code on our VR environment machine. As we start with stereo enabled by default we already have the GL context as needed for quad buffering. Now we can use the code to turn it off and on again.
The same code does not work when the vr scene is startet without stereo because now the GL context is not set up correctly. Ok, I got it. Thanks :-) Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32092#32092 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

