>      
> if(!aniModel->getAvatar()->getOrCreateStateSet()->getUniform("eyePosition")->setElement(0,osg::Vec3(eye._v[0],eye._v[1],eye._v[2])))

why not :
     
if(!aniModel->getAvatar()->getOrCreateStateSet()->getUniform("eyePosition")->set(eye))

?

-Fred
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