Hi, I've a problem with osgShadow.
I create the shadowed scene as described in examples.

In the scene I've a textured plane, imported (as .ive) and a house over the 
plane, that makes shadows over that. I've also a single light.

When I use ShadowMap, SoftShadowMap and ParallelSplitShadowMap techniques, 
shadows works fine but I can't see house's textures.

Only if I use ShadowTexture technique I see textures but shadows are worst.

In both cases I can see plane's texture.

What's the problem? I add objects in scene normally, with "readNodeFile" then 
scene->addChild();

Can be a model problem?

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http://forum.openscenegraph.org/viewtopic.php?p=36485#36485





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