Hi Daniele, It could be that some models are using multi-texturing or are the state in the models doesn't work well with the shaders used by osgShadow. The best way to work out what the different models are doing is to export then to .osg or .osgt (if you are using 2.9.x or svn/trunk) and then have a look at the resulting ascii file as it will list all the state that is being setup, and what texture units are active.
Robert. On Wed, Feb 9, 2011 at 2:53 PM, daniele argiolas <[email protected]> wrote: > Hi, > I put "sm->setTextureUnit(1);" but it doesn't change. I don't know if it's > rendering in Shaders or Fixed, how do I check it? > > I can't understand why some models works and others not. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36496#36496 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

