Hi, with some shadow techniques they take base texture unit value, try setting that value. Maybe that will help out.
Are you rendering in Shaders or Fixed function pipeline? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36488#36488 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

