In attachment osg file that doesn't work. When I activate osgShadow, I can't see texture.
In osg file there's field "textureUnit 0 {}". If I remove this and change, texture works. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36550#36550
PositionAttitudeTransform { name "Collada visual scene group" nodeMask 0xffffffff cullingActive TRUE StateSet { DataVariance STATIC rendering_hint DEFAULT_BIN renderBinMode INHERIT } referenceFrame RELATIVE position 0 0 0 attitude 0.707107 0 0 0.707107 scale 1 1 1 pivotPoint 0 0 0 num_children 1 MatrixTransform { name "Strada_Dritta_01" nodeMask 0xffffffff cullingActive TRUE referenceFrame RELATIVE Matrix { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } num_children 1 Geode { nodeMask 0xffffffff cullingActive TRUE num_drawables 1 Geometry { DataVariance STATIC name "lambert4SG" StateSet { DataVariance STATIC rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON Material { ColorMode OFF ambientColor 0 0 0 1 diffuseColor 1 1 1 1 specularColor 0 0 0 1 emissionColor 0 0 0 1 shininess 0 } textureUnit 0 { } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { file "C:\\Documents and Settings\\All Users\\Documenti\\ARGame\\Texture_DEF\\Strada_Dritto.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply TRUE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } TexEnv { mode MODULATE } } } useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawElementsUInt TRIANGLES 132 { 0 3 6 6 3 8 40 43 49 49 43 46 10 12 14 14 12 17 36 38 1 1 38 4 5 39 9 9 39 30 37 2 33 33 2 7 55 52 61 61 52 58 15 26 11 11 26 23 16 18 27 27 18 28 20 29 13 13 29 19 34 31 24 24 31 21 26 37 23 23 37 33 27 28 36 36 28 38 30 39 20 20 39 29 6 8 41 41 8 44 9 30 45 45 30 47 32 35 48 48 35 50 33 7 51 51 7 42 25 22 56 56 22 53 20 13 54 54 13 59 12 10 60 60 10 62 11 23 63 63 23 57 } } VertexArray Vec3Array 64 { 0.999613 0 0.999415 0.999613 0 0.999415 0.999613 0 0.999415 0.999613 0 -0.999398 0.999613 0 -0.999398 0.999613 0 -0.999398 0.999613 0.00739819 0.999415 0.999613 0.00739819 0.999415 0.999613 0.00739819 -0.999398 0.999613 0.00739819 -0.999398 -0.999199 0.00739819 0.999415 -0.999199 0.00739819 0.999415 -0.999199 0.00739819 -0.999398 -0.999199 0.00739819 -0.999398 -0.999199 0 0.999415 -0.999199 0 0.999415 -0.999199 0 0.999415 -0.999199 0 -0.999398 -0.999199 0 -0.999398 -0.999199 0 -0.999398 -0.807709 0.00739819 -0.999398 -0.807709 0.00739819 -0.999398 -0.807709 0.00739819 -0.999398 -0.807709 0.00739819 0.999415 -0.807709 0.00739819 0.999415 -0.807709 0.00739819 0.999415 -0.807709 0 0.999415 -0.807709 0 0.999415 -0.807709 0 -0.999398 -0.807709 0 -0.999398 0.807909 0.00739819 -0.999398 0.807909 0.00739819 -0.999398 0.807909 0.00739819 -0.999398 0.807909 0.00739819 0.999415 0.807909 0.00739819 0.999415 0.807909 0.00739819 0.999415 0.807909 0 0.999415 0.807909 0 0.999415 0.807909 0 -0.999398 0.807909 0 -0.999398 0.999613 0.0239958 0.999415 0.999613 0.0239958 0.999415 0.999613 0.0239958 0.999415 0.999613 0.0239958 -0.999398 0.999613 0.0239958 -0.999398 0.999613 0.0239958 -0.999398 0.807909 0.0239958 -0.999398 0.807909 0.0239958 -0.999398 0.807909 0.0239958 -0.999398 0.807909 0.0239958 0.999415 0.807909 0.0239958 0.999415 0.807909 0.0239958 0.999415 -0.807709 0.0239958 -0.999398 -0.807709 0.0239958 -0.999398 -0.807709 0.0239958 -0.999398 -0.807709 0.0239958 0.999415 -0.807709 0.0239958 0.999415 -0.807709 0.0239958 0.999415 -0.999199 0.0239958 -0.999398 -0.999199 0.0239958 -0.999398 -0.999199 0.0239958 -0.999398 -0.999199 0.0239958 0.999415 -0.999199 0.0239958 0.999415 -0.999199 0.0239958 0.999415 } NormalBinding PER_VERTEX NormalArray Vec3Array 64 { 1 0 0 0 -1 0 0 0 1 1 0 0 0 -1 0 0 0 -1 1 0 0 0 0 1 1 0 0 0 0 -1 -1 0 0 0 0 1 -1 0 0 0 0 -1 -1 0 0 0 0 1 0 -1 0 -1 0 0 0 -1 0 0 0 -1 0 0 -1 0 1 0 1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 0 -1 0 0 0 -1 0 0 -1 0 1 0 -1 0 0 0 0 1 0 1 0 -1 0 0 0 -1 0 0 0 1 0 -1 0 0 0 -1 0 1 0 1 0 0 0 0 1 0 1 0 1 0 0 0 0 -1 0 1 0 0 0 -1 -1 0 0 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 -1 0 1 0 1 0 0 0 0 1 0 1 0 0 0 -1 -1 0 0 0 1 0 -1 0 0 0 0 1 } TexCoordArray 1 Vec2Array 64 { 0 0 0 0 0 0 1 0 1 0 1 0 0 0 0 0 1 0 1 0 0 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 0.904198 1 0.904198 1 0.904198 0 0.904198 0 0.904198 0 0.904198 0 0.904198 0 0.904198 1 0.904198 1 0.904198 1 0.095909 1 0.095909 1 0.095909 0 0.095909 0 0.095909 0 0.095909 0 0.095909 0 0.095909 1 0.095909 1 0.095909 0 0 0 0 0 0 1 0 1 0 1 0 1 0.095909 1 0.095909 1 0.095909 0 0.095909 0 0.095909 0 0.095909 1 0.904198 1 0.904198 1 0.904198 0 0.904198 0 0.904198 0 0.904198 1 1 1 1 1 1 0 1 0 1 0 1 } } } } }
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