Hi Luca,

On Tue, May 17, 2011 at 4:29 AM, Luca Vezzadini <luca.vezzad...@gmail.com>wrote:
>
> I've made a few tests with the current (trunk) version of the exporter and
> I'd say it doesn't handle the normal maps for now. In Max, to use a normal
> map you don't assign directly a bitmap to the bump channel, you first create
> the map of type "normal", then assign the bit map to it. So there is an
> extra texture node to go through. I guess the exporter could be extended to
> check if the bump texture is not a bitmap in which case it could try to
> interpret is as a normal map. No idea how to do it though as I don't know
> the max SDK ... :(


It should export if you enable unknown maps in the export options. However,
this seems to force the normal map to 256x256. I'll see about adding direct
support for normal maps.

Cheers,
Farshid
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