You have to enable blending.
Try this:

[code]
ss->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
                                
ss->setMode(GL_BLEND,osg::StateAttribute::OVERRIDE | 
osg::StateAttribute::PROTECTED | osg::StateAttribute::ON);
                                
[/code]


Thank you!

Cheers,
Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48670#48670





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