It turns out that using point sprites is not an option for me as I now have a requirement that the objects must rotate with the world. I could use AutoTransform with setAutoScaleToScreen(true) and setAutoRotateMode(NO_ROTATION), but it's still not quite fast enough for my application. I am holding at around 19 fps, but I'd like to get it to at least 25 fps.
My scene graph contains several thousand MatrixTransforms arranged like this: Root | ... MT ( x 2000) / \ MT MT / \ / \ MT MT MT MT \ | | / AutoTransform | Geode At my default zoom level, only about 32 objects are visible at a time. Is there anything else I try to improve performance while maintaining the constant screen size and rotate-with-world properties? ... Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48779#48779 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org