Hi! I am working with modern Opengl so that I have to use setUseVertexAttributeAliasing(true) to get proper normals in shaders.
The problem is that the elements not processed by shaders are not showing their textures. I have found something similar in this topic and it seem pretty much the same problem as mine. viewtopic.php?p=46796#46796 (sorry for this ugly way to link it, but since it is my first post, I cannot include links) I have attached two screenshots to show the effect of setUseVertexAttributeAliasing(true). In this example (both captures), the cow is using a shader to draw raw normals. Thanks! Best wishes, Dani ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60649#60649 Attachments: http://forum.openscenegraph.org//files/screenshot169_885.png http://forum.openscenegraph.org//files/screenshot168_141.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org