Hi Daniel,

When using the aliasing, make sure to use osg_Normal etc. instead of gl_
Your post is a bit confusing, as the pictures show normals yet you are talking about textures.
A simple minimal example including your shaders might be helpful.

Cheers
Sebastian

Hi!

I am working with modern Opengl so that I have to use 
setUseVertexAttributeAliasing(true) to get proper normals in shaders.

The problem is that the elements not processed by shaders are not showing their 
textures.

I have found something similar in this topic and it seem pretty much the same 
problem as mine.
viewtopic.php?p=46796#46796 (sorry for this ugly way to link it, but since it 
is my first post, I cannot include links)

I have attached two screenshots to show the effect of 
setUseVertexAttributeAliasing(true). In this example (both captures), the cow 
is using a shader to draw raw normals.

Thanks!

Best wishes,
Dani

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60649#60649




Attachments:
http://forum.openscenegraph.org//files/screenshot169_885.png
http://forum.openscenegraph.org//files/screenshot168_141.png


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