Thanks Nick for the clarification.

In my code I am doing


Code:

osg::StateSet* shaderState = cowG->getOrCreateStateSet();
...
shaderState->setAttributeAndModes(program, osg::StateAttribute::ON); 



that seems similar to your suggestion.

The weird thing here is that geometries with no shaders seems to stop working 
fine when calling this method : setUseVertexAttributeAliasing(true);

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60786#60786





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