Hi Daniel,
You code is far from compiling and the only thing which is an obvious
error is the fact you are not setting up normals for you geometry.
Hence there are no normals to be used in the shader and you probably see
the texture coordinates.
Cheers
Sebastian
Hi,
I tried to fix it with no success, any suggestion?
Thanks!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60770#60770
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