> Why is the attribute aliasing enabled in the first place?

If I am not wrong I have to enable attribute aliasing to use osg_Normals from 
shaders.


> Have you tried loading a osg model and display it with your shader?


The cow in ScreenShot168.png is rendered with my shader (It is a simple shader 
just for show normals)



> I still don't get what you are trying to achieve.

I want to draw some walls with textures and a model with shaders.

Should I render walls with a shader too?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60788#60788





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