> Why is the attribute aliasing enabled in the first place?
If I am not wrong I have to enable attribute aliasing to use osg_Normals from shaders. > Have you tried loading a osg model and display it with your shader? The cow in ScreenShot168.png is rendered with my shader (It is a simple shader just for show normals) > I still don't get what you are trying to achieve. I want to draw some walls with textures and a model with shaders. Should I render walls with a shader too? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60788#60788 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

