Hi Mike,

This is due to the extra semicolon at the end of the shaders. My NVIDIA card 
has no problem to compile with these, but I know that other shader compilers 
(i.e. graphic card vendors) can have problems with these.

I have remove the trailing semicolons and updated shaders on the github 
repository, which hopefully will solve your issues.  

Regards,
Björn

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60679#60679





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