cbuchner1 wrote:
> could this be worked around by wrapping the OsgOculus library as some kind of 
> RPC service, and making RPC calls to it instead of dynamically linking?
> 


I am not very good at the fine details licensing. If you look at the 
discussions at the Oculus Forum most people seem to agree that linking (static 
and dynamic) to GPL software is out of the question. 

LGPL is probably ok according to Andres Hernandez (aka Cybereality) who is 
Community Manager at Oculus. But the statement below is based on the previous 
version of the Oculus license:

Code:
https://developer.oculusvr.com/forums/viewtopic.php?f=20&t=487&hilit=gpl#p4486



At the forum people are discussing how to get GPL:ed software to work with the 
Rift, i.e. Doom 3, Flightgear, Blender, etc. No one seems to have found a good 
way of interfaceing the Oculus libraries without violating the GPL license of 
those programs. I have seen some suggestions of using separate processes and 
only communicate via IPC/STDIO.

The following links gives the GNU peoples view of things:
http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
http://www.gnu.org/licenses/gpl-faq.html#FSWithNFLibs

Regards
Björn

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60689#60689





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