Hi Guys, It's great to see the Occulus Rift support coming along, but am a bit disappointed with the platform support and license restriction that the Occulus SDK is adding to mix.
The OSG is quite capable of doing the distortion correction and stereo management required out of the bag - you just need an osgViewer::Config implementation written for the device, all you were need to know is distortion associated with the particular display setup. Syncing the eye point/viewing direction would need then be needed, might their be a way of getting this without the SDK? There are other HMD's beside the Occulus Rift so perhaps wrapping this functionality up into an osgViewer::Config in way that you can add the hooks for eye point and viewing direction control and the distortion correction required for the optics. Cheers, Robert.
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