On Fri, Aug 15, 2014 at 12:21 AM, Björn Blissing <[email protected]> wrote:
> I have just pushed the latest changes to the Oculus library to GitHub. This 
> includes support for:

Cool, thanks for the work, Björn.

I was looking at trying to integrate DK2 with OSG myself and update
the library, but when I saw that there is no Linux support and that
they are making the SDK closed source now, I wasn't really motivated
to dig into it.

BTW, careful about the license - I am not a lawyer, but your license
is likely too permissive relative to the Oculus SDK license. I think
that the restrictions in the SDK will have to be reflected in the
license of the library as well somehow (unfortunately). For example,
as long as the SDK is not permitted to be used with "unapproved"
hardware, your library is going to be covered by the same restriction
too as long as you are linking to it, even though the files written by
you are under the more permissive license. It is probably worth
mentioning these additional restrictions in the license file, IMO,
otherwise someone could think it is OK to link your "BSD-ish licensed"
code with e.g. a (L)GPL code.

All the best,

Jan
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