Hi Jan,

Well, their SDK is still open source. I was actually forced to rebuild the 
entire library from source to get it to work with Visual Studio 2013 Express, 
since they only shipped compiled libraries for the pro versions. 

What complicates things is that they have added a runtime layer that is needed 
to get their library to work. Without that runtime service running on your 
computer you are unable to enumerate any devices, real or emulated. That 
runtime service is closed source. This will probably be problematic for future 
Linux support, and I guess is one of the causes for not having any Linux 
support as of today.

Regarding licensing, I am certainly not a lawyer but here is my take on the 
current status: 
OsgOculus development is BSD licensed, BUT (and it is a big BUT) the Oculus SDK 
library is NOT (L)GPL-compatible so you can never link OsgOculus library to the 
Oculus library if you intend to link it to anything (L)GPL. And without linking 
to their library, OsgOculus is kind of pointless. 

But as you say, it is probably a good idea to update the readme file with this 
information.

Regards
Björn

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