as the update traversal is CPU code, it might help to run a CPU based
profiling tool over it to see where the time is actually being spent.  The
Visual Studio Community edition has a lot of useful profiling features.

Christian



2015-01-13 17:19 GMT+01:00 Chris Hidden <[email protected]>:

> Now for the update.
>
> I got the profiler working and the vast bulk of each frame is taken up by
> the update.  I've attached 3 different images to show how the profiler
> looks at different stages of the program. This is all in release mode.  You
> can see that camera 2, which has the animated models on the right HUD make
> up the majority of the vertice count.  But Im not 100% sure what Im looking
> for here.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62309#62309
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to