as the update traversal is CPU code, it might help to run a CPU based profiling tool over it to see where the time is actually being spent. The Visual Studio Community edition has a lot of useful profiling features.
Christian 2015-01-13 17:19 GMT+01:00 Chris Hidden <[email protected]>: > Now for the update. > > I got the profiler working and the vast bulk of each frame is taken up by > the update. I've attached 3 different images to show how the profiler > looks at different stages of the program. This is all in release mode. You > can see that camera 2, which has the animated models on the right HUD make > up the majority of the vertice count. But Im not 100% sure what Im looking > for here. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62309#62309 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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