you did press the "s" key several times to enable all these statistics, right?
I do not really know how to make your application compatible with the stats handler. maybe you can hack up a full screen, non-transparent version, just for testing. Christian 2015-01-13 16:17 GMT+01:00 Chris Hidden <ch...@erghis.com>: > So I was just in the process of trying to attach the statshandler to my > viewer and I can't seem to pull anything up on screen. > > I was looking at the osguserstats exmaple and it seems pretty > straightforward. Just attach the pointer of a new statshandler to the > viewer right? > > I took a look at the class reference as well and there are a few set key > methods as well. I tried to pass in one of the keys but still wasn't able > to get anything up on screen. > > Our application is completely transparent, except the models of course, > could this be why we are not getting anything displaying for the > statshandler? I was thinking that for any geometry I add to the scene I > have to set depth test off and blend on. Which I can't do for the > Statshandler geometry. Unless I wrote my own class extending from it. Is > this the best way to go? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62308#62308 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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