Hi All,

I have it working based on the code from the mentioned blog. for 4K
dynamicly updated objects (a fully 3D model) I am getting 160fps. I will
try to put more thoughts on it how to optimize, perhaps cutting out the
matrix usage and use vec3 and quats instead, and want to try with latest
submission from Robert with the VertexAttribDisvisor StateAttribute now.
Will ping you with the findings ..... Stay tuned :-). And thanks for the
support so far

Cheers,
Nick

On Mon, Nov 24, 2014 at 4:53 PM, Trajce Nikolov NICK <
[email protected]> wrote:

> Hi Roman,
>
> yeah, I thought of doing it that way. Still fighting with my NodeVisitor
> to convert any loaded model to instantiable DrawElements .....
>
> Nick
>
> On Mon, Nov 24, 2014 at 4:05 PM, Roman Grigoriev <[email protected]>
> wrote:
>
>> Hi,Nick! Also for some speedup I've read that it's good to store matrices
>> as position and quatertion, and resore ModelViewMatrix in vertex shader
>> because vertex calcualtion is very fast on modern GPU, and scale is not
>> aplicable to this calculations.
>>
>> Thank you!
>>
>> Cheers,
>> Roman
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=61823#61823
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to