Hi Johny,
Hi,
Might I add it was quite nontrivial to port threejs, but it all works. Now only
one thing remains, which is either using a pbuffer gc or to somehow prevent my
camera from drawing directly to its window.
Well, then simply render to a FBO and pass the texture to your final
camera which will render to the framebuffer. The multiplerendertargets
example might give you some pointers.
Cheers
Sebastian
Thank you!
Cheers,
Johny
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=70259#70259
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