Hi Johny,
Hi,

Might I add it was quite nontrivial to port threejs, but it all works. Now only 
one thing remains, which is either using a pbuffer gc or to somehow prevent my 
camera from drawing directly to its window.
Well, then simply render to a FBO and pass the texture to your final camera which will render to the framebuffer. The multiplerendertargets example might give you some pointers.


Cheers
Sebastian

Thank you!

Cheers,
Johny

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