Ah someone that thinks with me instead of trolling me (XD Robert) I understand the idea of an FBO etc, but if I tell my camera to use an FBO, it goes black. This is because this camera is not an rrt-pbuffer, but a regular gc added to a camera that serves as a viewer slave.
I understand there can be many color attachments, but although I tell my camera to render to its only color buffer, it also renders to the screen. Is this a limitation of using a non pbuffer gc? Must be, because I've hit this problem with all my might yesterday and got nowhere :( So a bit frustrated lol I am working on render passes right now, which means I can add an eye adaptation / adaptive tone mapping / bloom pass and more. Is it correct that I have to add ortographic viewer slaves with their own master scene graphs with a quad to achieve them rendering in succession? SMesserschmidt wrote: > Hi Johny, > > > Hi, > > > > Might I add it was quite nontrivial to port threejs, but it all works. Now > > only one thing remains, which is either using a pbuffer gc or to somehow > > prevent my camera from drawing directly to its window. > > > Well, then simply render to a FBO and pass the texture to your final > camera which will render to the framebuffer. The multiplerendertargets > example might give you some pointers. > > > Cheers > Sebastian > > > > > Thank you! > > > > Cheers, > > Johny > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=70259#70259 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70261#70261 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

