Oi mate, Ouch! This is indeed the fix.
Code: texture2D->setInternalFormat(GL_RGBA); I had commented this out thinking the implicit default was maybe better suited. Thanks! mp3butcher wrote: > Hi Steal > > There's few incoherencies in your code > -targetted Texture2D is not fully setup ( you don't even set the internal > texture format) > -A RenderToTexture camera should always be setted with FBO implementation > > I think(as suggest Sebastian) the best course for you would be take the > osgmrt example as a start and transform it until it fit your purpose.. > ...or searchingthe forum for more info on OSG RenderToTexture Camera system. > > Keep cool dude:) > Cheers > > > Steal wrote: > > Hi, > > > > So to repeat myself again: camera renders properly to its color attachment, > > but also the screen (undesired). > > > > If I tell this camera to act as / use an FBO, it does neither, it is i.e. > > 'black'. > > > > Thank you! > > > > Cheers, > > Johny > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70267#70267 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

