Hi Steal There's few incoherencies in your code -targetted Texture2D is not fully setup ( you don't even set the internal texture format) -A RenderToTexture camera should always be setted with FBO implementation
I think(as suggest Sebastian) the best course for you would be take the osgmrt example as a start and transform it until it fit your purpose.. ...or searchingthe forum for more info on OSG RenderToTexture Camera system. Keep cool dude:) Cheers Steal wrote: > Hi, > > So to repeat myself again: camera renders properly to its color attachment, > but also the screen (undesired). > > If I tell this camera to act as / use an FBO, it does neither, it is i.e. > 'black'. > > Thank you! > > Cheers, > Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70266#70266 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

