Laurens, Did you test it using a texture with alpha channel? We are now seeing some problems now transparency.
Glenn Waldron / Pelican Mapping On Thu, Sep 13, 2018 at 8:31 AM Voerman, L. <[email protected]> wrote: > Hi Glenn, Robert, > > I used a constructed dds file with marked / differently colored mipmaps to > test (attached) > > Laurens. > > On Thu, Sep 13, 2018 at 2:11 PM Glenn Waldron <[email protected]> wrote: > >> Robert, >> Looks like this issue is fixed thanks to the Voerman PR, but for >> posterity I will clarify the reproduction steps: >> >> Run the example and pitch the camera to a sharp angle so the view vector >> is almost parallel to the polygon. You will see the telltale aliasing due >> to the lack of a mipmapping min-filter on the texture. Then set the >> OSG_GL_TEXTURE_STORAGE env var to OFF, and repeat; you will see the >> min-filter acting as expected. >> >> Glenn Waldron >> >> >> On Wed, Sep 12, 2018 at 12:11 PM Robert Osfield <[email protected]> >> wrote: >> >>> Hi Glenn, >>> >>> I've compiled and run the example against the 3.6 branch with images >>> from OpenSceneGraph-Data/Images and it runs on my Kubuntu 18.04/NVidia >>> system without any obvious issue. Could you explain what the issue >>> looks like so I could specifically test it? >>> >>> Laurens Voerman has kindly investigated the issue and has a PR that >>> addresses it: >>> https://github.com/openscenegraph/OpenSceneGraph/pull/624/files >>> >>> I want to be able to recreate the issue so that I can confirm that the >>> PR fixes it - it looks like it fixes it to me but don't want to make >>> any assumptions. >>> >>> Cheers, >>> Robert. >>> >>> >>> On Tue, 11 Sep 2018 at 21:23, Glenn Waldron <[email protected]> wrote: >>> > >>> > Robert, >>> > >>> > Mipmapping is broken for Texture2DArray when glTexStorage is enabled. >>> > If you set OSG_GL_TEXTURE_STORAGE=OFF, it works properly again. >>> > >>> > Here is a standalone cpp you can use to reproduce the issue: >>> > https://gist.github.com/gwaldron/9d65c35a5d940965429f401331b72420 >>> > >>> > Windows 10, NVIDIA 760GTX, OSG 3.6.x branch tip 9/11/18. >>> > >>> > Glenn Waldron >>> > >>> > >>> > On Tue, Sep 11, 2018 at 7:36 AM Robert Osfield < >>> [email protected]> wrote: >>> >> >>> >> Hi All, >>> >> >>> >> I have just tagged the 3.6.3 release candidate 2: >>> >> >>> >> >>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc2 >>> >> >>> >> My aim is to tag the 3.6.3 at the end of this week. Please test and >>> >> provide positive/negative feedback via this thread. :-) >>> >> >>> >> Cheers, >>> >> Robert. >>> >> >>> >> -- Changes since 3.6.3-rc1 >>> >> >>> >> Tue, 11 Sep 2018 11:56:04 +0100 >>> >> Author : Robert Osfield >>> >> Updated rc number 2 for 3.6.3-rc2 >>> >> >>> >> Tue, 11 Sep 2018 11:29:36 +0100 >>> >> Author : OpenSceneGraph git repository >>> >> Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDSfix scale >>> >> problem for osgText with characterSizeMode SCREEN_COORDS and _position >>> >> set. >>> >> >>> >> Tue, 11 Sep 2018 11:23:34 +0100 >>> >> Author : Robert Osfield >>> >> Fixed hang using a ReentrantMutex >>> >> >>> >> Tue, 11 Sep 2018 10:13:49 +0100 >>> >> Author : Robert Osfield >>> >> Fixed build >>> >> >>> >> Tue, 11 Sep 2018 09:31:35 +0100 >>> >> Author : Robert Osfield >>> >> Fixed build >>> >> >>> >> Tue, 11 Sep 2018 09:03:01 +0100 >>> >> Author : Robert Osfield >>> >> Cleaned up code >>> >> >>> >> Mon, 10 Sep 2018 08:00:41 -0400 >>> >> Author : gwaldron >>> >> osgText: fixed thread-safety issues in Glyph and Font >>> >> >>> >> Sat, 8 Sep 2018 18:18:33 +0200 >>> >> Author : mp3butcher >>> >> fix examples context creation for X11 (when display not :0.0) >>> >> >>> >> Tue, 11 Sep 2018 08:34:20 +0100 >>> >> Author : OpenSceneGraph git repository >>> >> Merge pull request #619 from mathieu/topic/SaveInlinedImagesAdded >>> >> saving of inline Images without having the physical image file. >>> >> >>> >> Tue, 11 Sep 2018 08:11:27 +0100 >>> >> Author : Robert Osfield >>> >> Added greater control of how cubemap is set up and controlled >>> >> >>> >> Fri, 7 Sep 2018 15:09:15 +0200 >>> >> Author : Laurens Voerman >>> >> fix scale problem for osgText with characterSizeMode SCREEN_COORDS and >>> >> _position set. >>> >> >>> >> Fri, 7 Sep 2018 14:04:41 +0200 >>> >> Author : Mathieu MARACHE >>> >> Added saving of inline Images without having the physical image >>> >> file.The can be read from and inlined image file >>> >> >>> >> >>> >> Thu, 6 Sep 2018 12:30:18 +0100 >>> >> Author : Robert Osfield >>> >> Merge branch 'OpenSceneGraph-3.6' of >>> >> https://github.com/openscenegraph/OpenSceneGraph into >>> >> OpenSceneGraph-3.6 >>> >> >>> >> Thu, 6 Sep 2018 12:29:44 +0100 >>> >> Author : Robert Osfield >>> >> Updated for 3.6.3-rc1 >>> >> >>> >> Thu, 6 Sep 2018 11:50:21 +0100 >>> >> Author : Robert Osfield >>> >> Fixed memory leak with assignment of default value to ObjectSerializer >>> >> >>> >> Wed, 5 Sep 2018 18:06:25 +0100 >>> >> Author : OpenSceneGraph git repository >>> >> Merge pull request #616 from >>> >> eligovision/OpenSceneGraph-3.6_particlesParticleSystem: Added support >>> >> for GLES2 and upper (GL_QUADS -> GL_TRI⦠>>> >> >>> >> Wed, 5 Sep 2018 18:01:33 +0100 >>> >> Author : Robert Osfield >>> >> Fixed copy constructor >>> >> >>> >> Wed, 5 Sep 2018 19:00:29 +0300 >>> >> Author : Konstantin S. Matveyev >>> >> ParticleSystem: Using of GL_TRIANGLES for GLES2 and upper; GL_QUADS >>> otherwise >>> >> >>> >> Wed, 5 Sep 2018 14:04:57 +0100 >>> >> Author : OpenSceneGraph git repository >>> >> Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in >>> >> the initial check of Image::scaleImage(). >>> >> >>> >> Wed, 5 Sep 2018 13:27:35 +0200 >>> >> Author : Alberto Luaces >>> >> Fix typo in the initial check of Image::scaleImage(). >>> >> >>> >> Wed, 5 Sep 2018 14:00:09 +0300 >>> >> Author : Konstantin S. Matveyev >>> >> ParticleSystem: Added support for GLES2 and upper (GL_QUADS -> >>> GL_TRIANGLES) >>> >> >>> >> Tue, 4 Sep 2018 10:35:38 -0400 >>> >> Author : Jason Beverage >>> >> Protect the _programSet in Shader with a mutex. This prevents thread >>> >> safety issues when Shader objects are used in multiple programs. >>> >> >>> >> Wed, 5 Sep 2018 09:33:24 +0100 >>> >> Author : Robert Osfield >>> >> Updated ChangeLog >>> >> >>> >> Tue, 4 Sep 2018 15:26:30 +0100 >>> >> Author : Robert Osfield >>> >> Changed the ShapeDrawable::build() methpd so that it does run when the >>> >> ShadpwDrawabe is a KdTree. >>> >> >>> >> Tue, 4 Sep 2018 14:13:32 +0100 >>> >> Author : Robert Osfield >>> >> Updated SO version as XmlNode::Input changes change the ABI >>> >> >>> >> Tue, 4 Sep 2018 12:19:14 +0100 >>> >> Author : Robert Osfield >>> >> Added support for reading UTF-8 encoded of xml files >>> >> >>> >> Mon, 3 Sep 2018 12:30:02 +0100 >>> >> Author : Robert Osfield >>> >> Changed the logic for whether to call setUpThreading() in >>> >> setThreadingModel() to make it possible to changed threadings even if >>> >> the threading model starts of as SingleThreaded >>> >> _______________________________________________ >>> >> osg-users mailing list >>> >> [email protected] >>> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > [email protected] >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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