HI Manuel,

I haven't done any more work on the osgcegui example, so it still
fails, but then I have close to zero experience with CEGUI... which is
why I was hoping that other kindly soles might be able to get it
working.

The general approach of using a custom Drawable would certainly be the
easist route to adding CEGUI to an OSG application, as it encapsulates
both the rendering and the event handling in an encapsulated why - all
you need to do is add the drawable to your scene and your done, no
messing around integrating it with your viewer code.

Robert.

On 8/14/06, Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]> wrote:

Anything new about this?  I keep getting this error, which I think that it's
what you mean by "didn't change the results":

------------------------------------------------------------------------------
DI5
Warning: detected OpenGL error 'invalid value' at
CEGUIDrawable::drawImplementation
DI6
------------------------------------------------------------------------------

As I told you in another mail, I used my own files, known to work with 0.4.1,
so it's not a problem with your data files but with something else.  Anyway,
you can get working files from Samples/datafiles/, TaharezLook is the default
theme.

I could get it kind of working with test applications a few days ago (using a
camera, as osghud example); but in one of them the background of the window
was transparent, and in the other one the whole viewport is rendered with
brown color (but if I move the window or change from fullscreen to window, I
can see for a fraction of a second the proper scene rendered below). Now I
switched to CEGUI 0.5, and in one of the test apps I can get a background
image with CEGUI rendered (although it should use more stuff).

Is your CEGUIDrawable really a better approach?  I'd like to know before I
invest much time in my "gui-camera" solution, trying to get it to work
properly :)

Greetings.


On Saturday 05 August 2006 13:13, Robert Osfield wrote:
> On 8/4/06, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> > I don't actually see the source file in CVS--just the directory...
>
> It is now checked in.  I also added a state.disableAllVertexArrays()
> but alas this dindn't change the results.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

--
Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]>
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to